Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7.10] Attacking entities not working


Romejanic
 Share

Recommended Posts

Hey guys,

 

I am trying to make ground slams, which attack all entities within a certain radius. It's all working good, except the actual entity attacks aren't working. I keep trying different things, even using vanilla Damage Sources, but it's still not working.

 

Ground Slam Code:

private void doGroundSlam(EntityPlayer player, World world) {

	if(!world.isRemote) {

		return;

	}

	double groundSlamRadius = 5;
	double startX = player.posX - groundSlamRadius;
	double startY = player.posY - groundSlamRadius;
	double startZ = player.posZ - groundSlamRadius;
	double endX = player.posX + groundSlamRadius;
	double endY = player.posY + groundSlamRadius;
	double endZ = player.posZ + groundSlamRadius;

	for(Object obj : world.getEntitiesWithinAABBExcludingEntity(player, AxisAlignedBB.getBoundingBox(startX, startY, startZ, endX, endY, endZ))) {

		Entity entity = (Entity)obj;
		double distance = entity.getDistanceToEntity(player);

		if(entity instanceof EntityLivingBase) {

			((EntityLivingBase) entity).attackEntityAsMob(player);

		}

		entity.attackEntityFrom(new DamageSourceGroundSlam(entity, player), (float)distance / 20f);

	}

}

 

DamageSource code:

package assets.aw.common.utils;

import net.minecraft.entity.Entity;
import net.minecraft.util.EntityDamageSourceIndirect;

public class DamageSourceGroundSlam extends EntityDamageSourceIndirect {

public DamageSourceGroundSlam(Entity p_i1568_2_, Entity p_i1568_3_) {

	super("aw.slam", p_i1568_2_, p_i1568_3_);
	this.setDamageBypassesArmor();

}

}

 

Anyone got any ideas?

- Romejanic

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

Link to comment
Share on other sites

Ahh, here's the problem:

 

if(!world.isRemote) {

return;

}

 

I've changed it to world.isRemote and fixed up my packets a bit. But now, the attacks work in multiplayer fine, but world.isRemote is ALWAYS true on singleplayer. It even tells me that it registered the event on the server, but the doGroundSlam runs on the client!

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.