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Posted

I have an item that on right click tries to set the player to sneaking, no matter what I try, I can't seem to get the player to sneak. Here's what I've tried

       

     

  
      public boolean sneaking = false;

@Override
public ItemStack onItemRightClick(ItemStack EPWandParts, World world, EntityPlayer player)
{

	if(!sneaking)
	{
		sneaking = true;
	}
	else
	{
		sneaking = false;
	}

	return EPWandParts;

}

@Override
public void onUpdate(ItemStack FlWand, World world, Entity entity, int value, boolean bvalue)
{

	EntityPlayer player = (EntityPlayer) entity;

	if (sneaking)
	{
		player.setSneaking(true);
	}
	else
	{
		player.setSneaking(false);
	}

}

Posted

Well, the class-level variable will turn sour as soon as you have multiple copies of the item and a server with multiple players.

Second, you should check that the entity is of the desired type before casting.

Third, I'm not sure that setting sneaking like that works.  Mostly because it's a state that gets updated all the time based on your keyboard input.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I figured that, I was just hoping to get it to work. Thanks for the help though, not too critical so I'm not going to pursue it, really just messing around. :P

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