Posted February 23, 201510 yr I create my own tileentity. Right now its only use is to safe its owner and return it The Problem is, that even if the setOwner method is called correctly and the String seems to be set properly, the TileEntity is ALWAYS returning null and I have no idea why I guess im missing one little part that is ruining it, but I cant find it [02:10:57] [server thread/INFO] [sTDOUT]: [de.failender.challengemod.blocks.ResearchCenter:onBlockActivated:48]: null public class TileEntityResearch extends TileEntity{ private String owner; public void setOwner(String owner) { this.owner = owner; } public String getOwner() { return owner; } @Override public void readFromNBT(NBTTagCompound compound) { compound.getString("rc"); super.readFromNBT(compound); } @Override public void writeToNBT(NBTTagCompound compound) { compound.setString("rc", owner); super.writeToNBT(compound); } I registered my tileentity like so GameRegistry.registerTileEntity(TileEntityResearch.class, "researchcenterentity"); And created my own block using the TileEntitiy public class ResearchCenter extends Block{ public ResearchCenter() { super(Material.rock); setCreativeTab(CreativeTabs.tabTools); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if (!worldIn.isRemote) { TileEntityResearch rc = (TileEntityResearch) worldIn.getTileEntity(pos); rc.setOwner(placer.getName()); } super.onBlockPlacedBy(worldIn, pos, state, placer, stack); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote) { TileEntityResearch rc = (TileEntityResearch) worldIn.getTileEntity(pos); System.out.println(rc.getOwner()); } return super.onBlockActivated(worldIn, pos, state, playerIn, side, hitX, hitY, hitZ); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { // TODO Auto-generated method stub return new TileEntityResearch(); } }
February 23, 201510 yr You need to save the data in an NBT tag (read/write to/from NBT methods) and then add: @Override public Packet getDescriptionPacket() { NBTTagCompound nbtTag = new NBTTagCompound(); writeToNBT(nbtTag); return new S35PacketUpdateTileEntity(xCoord, yCoord, zCoord, 1, nbtTag); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) { readFromNBT(packet.func_148857_g()); } So that the data is passed from server to client. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 23, 201510 yr Author Just one more question so I'll get it right. The method u showed me sends the nbt package, which is server sided, to the client. Is this method called everytime the client tries to read the nbt of that tileentity?
February 23, 201510 yr It's not sided. But it gets sent any time the server sees that it needs to be sent. You'll want to call worldObj.markBlockForUpdate(xCoord, yCoord, zCoord); if you make any changes to the data and it needs to update right away. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 23, 201510 yr Author It seemed to be working. But it seems like there is an error when he tries to safe the String owner. Any Ideas? [03:52:13] [Client thread/INFO] [sTDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:568]: #@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-02-23_03.52.13-server.txt [03:52:13] [Client thread/INFO] [FML]: Waiting for the server to terminate/save. [03:52:13] [server thread/ERROR] [FML]: A TileEntity type de.failender.challengemod.tileentities.TileEntityResearch has throw an exception trying to write state. It will not persist. Report this to the mod author java.lang.IllegalArgumentException: Empty string not allowed at net.minecraft.nbt.NBTTagString.<init>(NBTTagString.java:23) ~[NBTTagString.class:?] at net.minecraft.nbt.NBTTagCompound.setString(NBTTagCompound.java:105) ~[NBTTagCompound.class:?] at de.failender.challengemod.tileentities.TileEntityResearch.writeToNBT(TileEntityResearch.java:33) ~[TileEntityResearch.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkToNBT(AnvilChunkLoader.java:382) [AnvilChunkLoader.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.saveChunk(AnvilChunkLoader.java:183) [AnvilChunkLoader.class:?] at net.minecraft.world.gen.ChunkProviderServer.saveChunkData(ChunkProviderServer.java:246) [ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.saveChunks(ChunkProviderServer.java:305) [ChunkProviderServer.class:?] at net.minecraft.world.WorldServer.saveAllChunks(WorldServer.java:938) [WorldServer.class:?] at net.minecraft.server.MinecraftServer.saveAllWorlds(MinecraftServer.java:363) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:395) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.stopServer(IntegratedServer.java:328) [integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:531) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:745) [?:1.7.0_55]
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