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Posted

Hi!

 

I am just writing the last part of a minigame-server project and need a way to access the Scoreboard.

I know that I can use world.getScoreboard() to get the scoreboard, but now i am a little bit stuck.

 

I tried to use

.func_96516_a("adsasdasd");

to add a title to my scoreboard, but when i tested it nothing happened.

(Player joined after scoreboard was created)

 

So how would I set the title correctly? Or do I have to send my scoreboard to the player/add my player to the scoreboard?

 

Jacky

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Posted

There is some method called "addScoreObjective", you might want that.

 

In case it is not deobfed in 1.8 (I found it on 1.7.10),

  it has two parameters : String, IScoreObjectiveCriteria, and it returns ScoreObjective.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

The problem is that the player doesn't even display stuff such as the teams color.

 

To create the teams I use:

	for(int i=0; i<teamNumber;i++){
		//scoreboard.createTeam(i+"");
		ScorePlayerTeam team = new ScorePlayerTeam(scoreboard,i+"");
		team.setTeamName(EnumTeam.values()[i].toString());
		team.func_178774_a(EnumTeam.values()[i].getChatColor());
		team.setNamePrefix("TEST");
		scoreboard.sendTeamUpdate(team);
	}

once the dim is generated.

 

And then I want to use:

		    		player.worldObj.getScoreboard().addPlayerToTeam(player.getName(), (i+""));

 

To add my player to the team. Problem is: nothing happens. No name suffix, no color, ...

 

According to a bukkit tut here I have to set the players scoreboard somehow, but I have no idea how I should do this.

 

I found

	player.setScore(int x);

 

But this requires an int for the data watcher, and I don't know how I can get the scoreboards id.

 

 

I will try to find some more information in the scoreboard command, but it would be awesome if someone could help me here.

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Posted

Where do you add your ScoreObjective to the ScoreBoard? Relevant code would be needed.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

In my main class:

 

 

...
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	if(!baseFolder.exists()){
    		baseFolder.mkdir();
    	}
    	
	DimensionManager.registerProviderType(providerTypeSkyBattle, WorldProviderSkyBattle.class, true);

    	RegisterDimensions.register(true);

    	
    }

...

    @EventHandler
    public void serverStarted(FMLServerStartedEvent event){
    	RegisterDimensions.register(false);
    }

 

 

 

RegisterDimensionClass:

 

 

 

public class RegisterDimensions {

public static void register(boolean preInit){

	//SKYBATTLE
	for(int i=BlackGeckoServer.firstSkyBattleServer;i<25;i++){
		if(preInit){
			DimensionManager.registerDimension(i, BlackGeckoServer.providerTypeSkyBattle);
		} else {
			BlackGeckoServer.gameServer.put(i, new SkyBattle(i));
		}
	}





}

}

 

 

 

my Skybattle class:

 

 

public class SkyBattle extends GameMode{

public int teamNumber;

public int playerPerTeam;

public List[] teams ={new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>()};



public SkyBattle(int i) {
	this(i,1, 1,1);
}


public SkyBattle(int dim, int map, int teams, int playersPerTeam) {

	this.dim=dim;
	this.map=map;
	this.teamNumber=teams;
	this.playerPerTeam=playersPerTeam;
	this.state=EnumGameState.RESTARTING;

	this.resetWorld(EnumGameMode.SKY_BATTLE, this.map, this.dim);

	this.createScoreboard();



}

public void createScoreboard(){
	Scoreboard scoreboard = MinecraftServer.getServer().worldServerForDimension(this.dim).getScoreboard();

	for(int i=0; i<teamNumber;i++){
		//scoreboard.createTeam(i+"");
		ScorePlayerTeam team = new ScorePlayerTeam(scoreboard,i+"");
		team.setTeamName(EnumTeam.values()[i].toString());
		team.func_178774_a(EnumTeam.values()[i].getChatColor());
		team.setNamePrefix("TEST");
		scoreboard.sendTeamUpdate(team);
	}
}


@Override
public void joinPlayer(EntityPlayer player){
	boolean alreadyOnline=false;


	player.setCustomNameTag("asdasdasd");


	for(EntityPlayer player1 : this.players){
		if(player1 == player)
			alreadyOnline=true;
	}
	if(!alreadyOnline){
		this.players.add(player);
	}

	if(this.players.size()>=this.playerPerTeam*this.teamNumber){
		for (EntityPlayer player1 : this.players) {
		    player1.addChatComponentMessage(new ChatComponentText("The game has started."));
		    this.countdown();
		}
	}
}

@Override
public void disconnectPlayer(EntityPlayer player){
	players.remove(player);
    for(int i=0;i<this.teams.length;i++){
    	if(this.teams[i].contains(player))
    		this.teams[i].remove(player);
    }
   
}

public void joinTeam(EntityPlayer player, EnumTeam team){
	if(team.ordinal()<this.teamNumber){

			if(teams[team.ordinal()].contains(player)){

				teams[team.ordinal()].remove(player);

				player.addChatComponentMessage(new ChatComponentText("You left Team " + team.toString()));
			} else {
					if(teams[team.ordinal()].size()<this.playerPerTeam){

						for(int i=0; i<teams.length;i++){
							if(teams[i].contains(player)){
								teams[i].remove(player);
							}
						}

						teams[team.ordinal()].add(player);	


						player.addChatComponentMessage(new ChatComponentText(team.getChatColor() + "You joined team " + team.toString() + "."));
						player.setCustomNameTag(team.getChatColor()+player.getName());

					} else {
						player.addChatComponentMessage(new ChatComponentText("This team is already full."));
					}


				}

	} else {
		player.addChatComponentMessage(new ChatComponentText(EnumChatFormatting.DARK_RED+"The team you were about to join does not exist."));
	}
}

public void autojoinTeam(){
	for (EntityPlayer player : this.players) {
	    boolean isInTeam=false;
	    
	    for(int i=0;i<this.teams.length;i++){
	    	if(this.teams[i].contains(player))
	    		isInTeam=true;
	    }
	    
	    if(!isInTeam){
		    for(int i=0;i<this.teams.length;i++){
		    	if(this.teams[i].size()<this.playerPerTeam){
		    		this.teams[i].add(player);
		    		
		    		
		    		
					player.addChatComponentMessage(new ChatComponentText(EnumTeam.values()[i].getChatColor() + "You joined team " + EnumTeam.values()[i].toString() + "."));
					player.setCustomNameTag(EnumTeam.values()[i].getChatColor().toString() +player.getName());


					Scoreboard scoreboard = MinecraftServer.getServer().worldServerForDimension(this.dim).getScoreboard();


					scoreboard.addPlayerToTeam(player.getName(), (i+""));
					scoreboard.addPlayerToTeam(player.getName(), EnumTeam.values()[i].toString());
		    		
		    		//System.out.println(player.worldObj.getScoreboard().getTeam(i+"").);
		    		
		    		break;
		    	}
		    }
	    }



	}
}

@Override
public void start(){
	this.autojoinTeam();

	for(EntityPlayer player : players){
		DisplayTitle.sendTitle(player, S45PacketTitle.Type.TITLE, new ChatComponentText("SKY BATTLE")); //MOVE TO GAME MODE CLASS IN NEW FUNCTION!!!!
	}

	this.messageToAllPlayers(new ChatComponentText(EnumChatFormatting.AQUA +"The game has started!"));

	this.messageToAllPlayers(new ChatComponentText(EnumChatFormatting.WHITE +"As long as your beacon is not destroyed you can respawn at you base."));
	this.messageToAllPlayers(new ChatComponentText(EnumChatFormatting.WHITE +"Try to destroy the enemies beacon to win."));


}


}

 

 

 

 

Btw, for everyone who is creating something similar, I wrote a class to display a title. Its not perfect but it works:

 

 

 

public class DisplayTitle {

public static boolean sendTitle(EntityPlayer player, S45PacketTitle.Type type){
	if (type != S45PacketTitle.Type.CLEAR && type != S45PacketTitle.Type.RESET){
		return false;
	} else {
		return sendTitle(player, type, null);
	}
}


public static boolean sendTitle(EntityPlayer player, S45PacketTitle.Type type, ChatComponentText message){
	return sendTitle(player, type, message, 1, 5, 1);
}


public static boolean sendTitle(EntityPlayer player, S45PacketTitle.Type type, ChatComponentText message, int fadeIn, int stay, int fadeOut){
	EntityPlayerMP entityplayermp =(EntityPlayerMP) player;

	ICommandSender commandSender = MinecraftServer.getServer();


	if (type != S45PacketTitle.Type.CLEAR && type != S45PacketTitle.Type.RESET){

		S45PacketTitle s45packettitle1;
		try {
			s45packettitle1 = new S45PacketTitle(type, ChatComponentProcessor.func_179985_a(commandSender, message, player));
		    entityplayermp.playerNetServerHandler.sendPacket(s45packettitle1);
		    return true;
		} catch (CommandException e) {
			// TODO Auto-generated catch block
			return false;
		}
	    
	} else {
        S45PacketTitle s45packettitle = new S45PacketTitle(type, (IChatComponent)null);
        entityplayermp.playerNetServerHandler.sendPacket(s45packettitle);	
        return true;
}
}
}

 

 

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Posted

You should get team from Scoreboard class, via Scoreboard#createTeam(String).

  (In case it wasn't deobfuscated in 1.8, the method returns ScorePlayerTeam)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

oh, looks like my player actually joined my team, but the nametag color was never changed....

I am using

team.func_178774_a(EnumChatFormatting.RED);

But nothing really changes. Any ideas why?

 

Here is my latest SkyBattle class.

 

 

package com.blackgeckogames.server.mod.minigames.skybattle;

import java.util.ArrayList;
import java.util.List;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.play.server.S45PacketTitle;
import net.minecraft.scoreboard.ScorePlayerTeam;
import net.minecraft.scoreboard.Scoreboard;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.DimensionManager;

import com.blackgeckogames.server.mod.minigames.GameMode;
import com.blackgeckogames.server.mod.utilities.DisplayTitle;

public class SkyBattle extends GameMode{

public int teamNumber;

public int playerPerTeam;

public List[] teams ={new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>(),new ArrayList<EntityPlayer>()};



public SkyBattle(int i) {
	this(i,1, 1,1);
}


public SkyBattle(int dim, int map, int teams, int playersPerTeam) {

	this.dim=dim;
	this.map=map;
	this.teamNumber=teams;
	this.playerPerTeam=playersPerTeam;
	this.state=EnumGameState.RESTARTING;

	this.resetWorld(EnumGameMode.SKY_BATTLE, this.map, this.dim);

	this.createScoreboard();



}

public void createScoreboard(){
	Scoreboard scoreboard = MinecraftServer.getServer().worldServerForDimension(this.dim).getScoreboard();

	for(int i=0; i<teamNumber;i++){
		if(scoreboard.getTeam(EnumTeam.values()[i].toString())==null){
			scoreboard.createTeam(EnumTeam.values()[i].toString());
		}
		//ScorePlayerTeam team = new ScorePlayerTeam(scoreboard,i+"");
		ScorePlayerTeam team = scoreboard.getTeam(EnumTeam.values()[i].toString());
		team.setTeamName(EnumTeam.values()[i].toString());
		team.func_178774_a(EnumChatFormatting.RED);
		team.setNamePrefix("TEST");

		scoreboard.sendTeamUpdate(team);
	}
}


@Override
public void joinPlayer(EntityPlayer player){
	boolean alreadyOnline=false;


	player.setCustomNameTag("asdasdasd");


	for(EntityPlayer player1 : this.players){
		if(player1 == player)
			alreadyOnline=true;
	}
	if(!alreadyOnline){
		this.players.add(player);
	}

	if(this.players.size()>=this.playerPerTeam*this.teamNumber){
		for (EntityPlayer player1 : this.players) {
		    player1.addChatComponentMessage(new ChatComponentText("The game has started."));
		    this.countdown();
		}
	}
}

@Override
public void disconnectPlayer(EntityPlayer player){
	players.remove(player);
    for(int i=0;i<this.teams.length;i++){
    	if(this.teams[i].contains(player))
    		this.teams[i].remove(player);
    }
   
}

public void joinTeam(EntityPlayer player, EnumTeam team){
	if(team.ordinal()<this.teamNumber){

			if(teams[team.ordinal()].contains(player)){

				teams[team.ordinal()].remove(player);

				player.addChatComponentMessage(new ChatComponentText("You left Team " + team.toString()));
			} else {
					if(teams[team.ordinal()].size()<this.playerPerTeam){

						for(int i=0; i<teams.length;i++){
							if(teams[i].contains(player)){
								teams[i].remove(player);
							}
						}

						teams[team.ordinal()].add(player);	


						player.addChatComponentMessage(new ChatComponentText(team.getChatColor() + "You joined team " + team.toString() + "."));
						player.setCustomNameTag(team.getChatColor()+player.getName());

					} else {
						player.addChatComponentMessage(new ChatComponentText("This team is already full."));
					}


				}

	} else {
		player.addChatComponentMessage(new ChatComponentText(EnumChatFormatting.DARK_RED+"The team you were about to join does not exist."));
	}
}

public void autojoinTeam(){
	for (EntityPlayer player : this.players) {
	    boolean isInTeam=false;
	    
	    for(int i=0;i<this.teams.length;i++){
	    	if(this.teams[i].contains(player))
	    		isInTeam=true;
	    }
	    
	    if(!isInTeam){
		    for(int i=0;i<this.teams.length;i++){
		    	if(this.teams[i].size()<this.playerPerTeam){
		    		this.teams[i].add(player);
		    		
		    		
		    		
					player.addChatComponentMessage(new ChatComponentText(EnumTeam.values()[i].getChatColor() + "You joined team " + EnumTeam.values()[i].toString() + "."));
					player.setCustomNameTag(EnumTeam.values()[i].getChatColor().toString() +player.getName());


					Scoreboard scoreboard = MinecraftServer.getServer().worldServerForDimension(this.dim).getScoreboard();


					//scoreboard.addPlayerToTeam(player.getName(), (i+""));
					scoreboard.addPlayerToTeam(player.getName(), EnumTeam.values()[i].toString());
		    		
		    		//System.out.println(player.worldObj.getScoreboard().getTeam(i+"").);
		    		
		    		break;
		    	}
		    }
	    }



	}
}

@Override
public void start(){
	this.autojoinTeam();

	for(EntityPlayer player : players){
		DisplayTitle.sendTitle(player, S45PacketTitle.Type.TITLE, new ChatComponentText("SKY BATTLE"));
	}

	this.messageToAllPlayers(new ChatComponentText(EnumChatFormatting.AQUA +"The game has started!"));

	this.messageToAllPlayers(new ChatComponentText(EnumChatFormatting.WHITE +"As long as your beacon is not destroyed you can respawn at you base."));
	this.messageToAllPlayers(new ChatComponentText(EnumChatFormatting.WHITE +"Try to destroy the enemies beacon."));


}


}

 

 

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Posted

Ok, fixed it by using:

 

            team.func_178774_a(EnumTeam.values()[i].getChatColor());
            team.setNamePrefix(EnumTeam.values()[i].getChatColor().toString());
            team.setNameSuffix(EnumChatFormatting.RESET.toString());			

 

Thats great. However, all my players are automatically added to the scoreboard. Not so great. Also it seems like the same scoreboard is used in all dimensions. How can i avoid this?

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Posted

1. Scoreboard instance should be per world, so it is strange..

2. Where the joinPlayer method get called?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Ok, not sure why, but after I added some empty lines the player isn't in the first team by default.

However, he still keeps his in team in another dim...

 

 

@SubscribeEvent
public void onEntityJoinWorldEvent(EntityJoinWorldEvent event){
	if(event.entity instanceof EntityPlayer){
                
                 ...

		if(BlackGeckoServer.gameServer.containsKey(event.world.provider.getDimensionId())){
			System.out.println("JOINED !!!!!!");
			BlackGeckoServer.gameServer.get(event.world.provider.getDimensionId()).joinPlayer(player);
		}	
	}
}

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Posted

Oh. I just found out that Scoreboard is saved in mapStorage, which is for per map, not per world.

  Then, you should have to add/remove player in the Team when the player joins/leaves the world.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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