Posted February 24, 201510 yr when i print out the Bounding Box's minX or maxX ect. it prints out something like 1 or -1 it it supposed to do that or printig out the world coords of the owners location. Because i have been having problems of late with the world method getEntitiesWithinAABBExcludingEntity(this, this.boundingBox); I want to receive a list of entities within my entities BoundingBox and compare the variables. Should I modify the boundingbox, if not what should I do. Thank You,
February 24, 201510 yr It would hep if you showed all of your code but it should contain world coardinates. If i remember correctly you need to recreate your bounding box each time you use it you cant just store it as a constant variable. I am the author of Draconic Evolution
February 24, 201510 yr You need to create a new Bounding Box with the world coords if you want to use getEntitiesWithinAABBExcludingEntity or the like. this.boundingBox only defines the entity's BB, so its coords are local. EDIT: What you could do is this.boundingBox.getOffsetBoundingBox(worldX, worldY, worldZ) which returns a new Bounding Box with the size of the entity's BB in place of the world coords. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
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