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Posted

when i print out the Bounding Box's minX or maxX ect. it prints out something like 1 or -1 it it supposed to do that or printig out the world coords of the owners location. Because i have been having problems of late with the world method 

 

getEntitiesWithinAABBExcludingEntity(this, this.boundingBox);

I want to receive a list of entities within my entities BoundingBox and compare the variables. Should I modify the boundingbox, if not what should I do.

 

Thank You,

It would hep if you showed all of your code but it should contain world coardinates. If i remember correctly you need to recreate your bounding box each time you use it you cant just store it as a constant variable.

I am the author of Draconic Evolution

You need to create a new Bounding Box with the world coords if you want to use

getEntitiesWithinAABBExcludingEntity

or the like.

this.boundingBox

only defines the entity's BB, so its coords are local.

 

EDIT: What you could do is

this.boundingBox.getOffsetBoundingBox(worldX, worldY, worldZ)

which returns a new Bounding Box with the size of the entity's BB in place of the world coords.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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