Posted February 25, 201510 yr Hello, I am trying to make a button that uses a graphic instead of a textbox. Currently as a test I am using a white box with A single letter in it, and the graphic is a 16 by 16 pixels picture. However it seems whenever I try to render it on screen it is cropped to only show a small part of the topleft corner, increases the width and height can show the rest but the scaling is huge and takes up must of the screen. This is the code I am using. http://pastebin.com/inXauM79
March 1, 201510 yr Try using the RenderCustomTexture() function in this file: https://github.com/Zyin055/zyinhud/blob/master/src/main/java/com/zyin/zyinhud/ZyinHUDRenderer.java
March 5, 201510 yr Author Alright, I tried adding the GLStateManager to scale it to 1.0 on all 3 parameters and used the other draw texture method directly from the mc.inGameGUI. Nothing seemed to change. Its still not rending all of the icon. Its a small picture that is 16x16 long, so the file is under 1kB.
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