Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7.10] onItemUse transformDamage? SOLVED


jordsta95
 Share

Recommended Posts

Hey there, people are complaining that what I have at the minute is slightly over powered, so the simple solution is make it so that when the item is used, it uses durability... but how do I do that?

 

    public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float px, float py, float pz)
    {
        if (world.getBlock(x, y + 1, z) == Blocks.air)
        {
              world.setBlock(x, y + 1, z, Blocks.cake);
              
              
              return true;
        }
        return false;
    }

 

It extends item sword, so there's no issue about it having durability, it's just I have no idea how to make it do this :/

Why bother?

Link to comment
Share on other sites

itemStack.damageItem(amount, player) ?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.