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For over a month I have been trying to figure out how I am supposed to create a new TextureFX, but I'm not able to figure out. I know i have to do t in a similar way as water or lava. Still I'm not able to. Can someone please give a example of how to do it and how to use it. I would really appreciate it. Another problem is that I want to create a moving block like a buildcraft engine. I know I have to create a new BlockRenderer. How is this supposed to work. Should it extend TileEntitySpecialRenderer(and use the renderTileEntityAt() methode) or should it implement ISimpleBlockRenderingHandler(and use the renderWorldBlock() methode). I would really appreciate examples.

 

Sincerely, GiannivanMarion

  • 2 weeks later...

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