Posted October 21, 201212 yr For over a month I have been trying to figure out how I am supposed to create a new TextureFX, but I'm not able to figure out. I know i have to do t in a similar way as water or lava. Still I'm not able to. Can someone please give a example of how to do it and how to use it. I would really appreciate it. Another problem is that I want to create a moving block like a buildcraft engine. I know I have to create a new BlockRenderer. How is this supposed to work. Should it extend TileEntitySpecialRenderer(and use the renderTileEntityAt() methode) or should it implement ISimpleBlockRenderingHandler(and use the renderWorldBlock() methode). I would really appreciate examples. Sincerely, GiannivanMarion
November 1, 201212 yr I am looking into it right now, working on making a water turbine that ofc. rotates
November 1, 201212 yr Look at https://github.com/aidancbrady/Obsidian-Ingots If you know where to look you can find the answer for animated textures
November 4, 201212 yr Author I think you used the Buildcraft API, can you also do without, Buildcraft is not yet stable and I want to be able do do it without.
November 5, 201212 yr No, I didn't, I only used MinecraftForge for DivineRPG, and I have animated textures working just fine look at the ClientProxy, that's all the help I'm going to give you
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