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[SOLVED] How to stop the sender of a projectile from being hurt by it should ...


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[sOLVED] How to stop the sender of a projectile from being hurt by it should it hit him

 

All my question is... what should I use in an if statement, on my projectile entity's class, to say 'If the player was hit by the projectile, by all means, delete the projectile*, but don't hurt the player or give him any potion effects!'

 

This is the method you'll want to be seeing.

 

if(var1.entityHit != null) { 
		var1.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, getThrower()), getDamage());
		 ((EntityLivingBase)var1.entityHit).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
	}

 

Of course, that's not the whole method. But still... I'm looking for something along the lines of this.

if(var1.entityHit != null) {

if(var1.entityHit == sender){

}else{

var1.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, getThrower()), getDamage());

((EntityLivingBase)var1.entityHit).addPotionEffect(new PotionEffect(Potion.wither.id, 200));

}

 

Thanks in advance,

 

-wolfboyft

 

P.S. *Not 100% needed.

-wolfboyft

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