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[1.7] How does vanilla minecraft render and use the health/armor/hunger bars.

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I know how to code a solid bar GUI to represent a value, but how do i use multiple textures like the vanilla health and armor bars? Is it just a lot of this?

 

if (value > number && value1 < number {
               render one image
         else if (value > number && value1 < number {
               render one image next to other image 

Pretty much yeah, I remember having fun with editing it without events pre-1.6 (I actually overriden whole GuiIngame that time) and rendering was a loop of drawTexturedModalRect methods that were set by player's health and food etc.

1.7.10 is no longer supported by forge, you are on your own.

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