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[1.7.10] Particles


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Here is my Code



package com.Digital.CivilizationMod.items.Musket;


import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;


import com.Digital.CivilizationMod.Main.MainModRegistry;


public class Musket extends Item {


public Musket(int i) {

// TODO Auto-generated constructor stub



public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer player) {

EntityMusketBall ball = new EntityMusketBall(world, player);


if(player.capabilities.isCreativeMode && player.inventory.hasItem(MainModRegistry.MusketBall)) {

ItemStack MusketBall = new ItemStack(MainModRegistry.MusketBall);

MusketBall.damageItem(5, player);


if(!world.isRemote) {





if(player.capabilities.isCreativeMode) {

if(!world.isRemote) {


world.playSoundAtEntity(player, "random.explode", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

  world.spawnParticle("smoke", player.posX, player.posY, player.posZ, 1.0D, 1.0D, 1.0D);



return item;





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