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Posted

I have a reguler furance, that I'm using in my mod.

Is there anyway that I can get EntityPlayerSMP (the player that is using the furnace) when he opens it.

and then when he closes it it will return to null.

Posted

- Dont bump threads, it's annoying

 

Do you mean EntityPlayerMP?

 

If you use a ContainerFurnace then you can use ContainerFurnace.setPlayerIsPresent(EntityPlayerMP player, Boolean isWatching).

 

To get an EntityPlayerMP from an EntityPlayer, simply cast it (EntityPlayerMP newPlayer = (EntityPlayerMP) entityPlayer

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Posted

- Dont bump threads, it's annoying

 

Do you mean EntityPlayerMP?

 

If you use a ContainerFurnace then you can use ContainerFurnace.setPlayerIsPresent(EntityPlayerMP player, Boolean isWatching).

 

To get an EntityPlayerMP from an EntityPlayer, simply cast it (EntityPlayerMP newPlayer = (EntityPlayerMP) entityPlayer

 

Hmm, intersting.. how can I detect when a player is exiting the Container & entering it ? also I need it to transfer data to the BlockFurnace.

 

Edit: I have looked at it, and I dont need anything with the container. I need the Block to identify when it opens the container that way it will also get the EntityPlayerMP and I could do custom stuff for that player only.

Posted

I'm setting up 1.4 now, there's probably a private field in the container that has something to do with it. You could use a coremod - you could either make crafters public or playerList public.

 

There's a tutorial on the wiki (which I wrote), which should work, it will help you to write a coremod that does this.

This is where you can find it

 

Tell me if you have problems. I probably made a mistake somewhere (but it did work for me ;))

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Posted

I'm setting up 1.4 now, there's probably a private field in the container that has something to do with it. You could use a coremod - you could either make crafters public or playerList public.

 

There's a tutorial on the wiki (which I wrote), which should work, it will help you to write a coremod that does this.

This is where you can find it

 

Tell me if you have problems. I probably made a mistake somewhere (but it did work for me ;))

 

The only problem is, I do not need ContainerFurnace. I need BlockFurnace because the achivement is given trought the Block not Container because its an act after smelting alot of stuff and makes an explosion. but I dont know how to get the EntityPlayer to the Block to give on the one that I gave him the achivement.

 

* Container I dont need, because nothing is happening there

* I need an EntityPlayerMP sniffer that will be given on accessing the Furance and that it will send it to the Block with a convertion to a EntityPlayer

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