0xC6607Eo1 Posted October 24, 2012 Posted October 24, 2012 I have a reguler furance, that I'm using in my mod. Is there anyway that I can get EntityPlayerSMP (the player that is using the furnace) when he opens it. and then when he closes it it will return to null. Quote
keepcalm Posted October 26, 2012 Posted October 26, 2012 - Dont bump threads, it's annoying Do you mean EntityPlayerMP? If you use a ContainerFurnace then you can use ContainerFurnace.setPlayerIsPresent(EntityPlayerMP player, Boolean isWatching). To get an EntityPlayerMP from an EntityPlayer, simply cast it (EntityPlayerMP newPlayer = (EntityPlayerMP) entityPlayer Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
0xC6607Eo1 Posted October 26, 2012 Author Posted October 26, 2012 - Dont bump threads, it's annoying Do you mean EntityPlayerMP? If you use a ContainerFurnace then you can use ContainerFurnace.setPlayerIsPresent(EntityPlayerMP player, Boolean isWatching). To get an EntityPlayerMP from an EntityPlayer, simply cast it (EntityPlayerMP newPlayer = (EntityPlayerMP) entityPlayer Hmm, intersting.. how can I detect when a player is exiting the Container & entering it ? also I need it to transfer data to the BlockFurnace. Edit: I have looked at it, and I dont need anything with the container. I need the Block to identify when it opens the container that way it will also get the EntityPlayerMP and I could do custom stuff for that player only. Quote
keepcalm Posted October 27, 2012 Posted October 27, 2012 I'm setting up 1.4 now, there's probably a private field in the container that has something to do with it. You could use a coremod - you could either make crafters public or playerList public. There's a tutorial on the wiki (which I wrote), which should work, it will help you to write a coremod that does this. This is where you can find it Tell me if you have problems. I probably made a mistake somewhere (but it did work for me ) Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
0xC6607Eo1 Posted October 29, 2012 Author Posted October 29, 2012 I'm setting up 1.4 now, there's probably a private field in the container that has something to do with it. You could use a coremod - you could either make crafters public or playerList public. There's a tutorial on the wiki (which I wrote), which should work, it will help you to write a coremod that does this. This is where you can find it Tell me if you have problems. I probably made a mistake somewhere (but it did work for me ) The only problem is, I do not need ContainerFurnace. I need BlockFurnace because the achivement is given trought the Block not Container because its an act after smelting alot of stuff and makes an explosion. but I dont know how to get the EntityPlayer to the Block to give on the one that I gave him the achivement. * Container I dont need, because nothing is happening there * I need an EntityPlayerMP sniffer that will be given on accessing the Furance and that it will send it to the Block with a convertion to a EntityPlayer Quote
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