keepcalm Posted October 24, 2012 Posted October 24, 2012 Where would I want to put calls to disable the server GUI? My mod is a coremod, I just need to know the best way to get this to work... Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
luacs1998 Posted October 24, 2012 Posted October 24, 2012 Disable the server GUI? Why would you want to do that? Quote Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
keepcalm Posted October 24, 2012 Author Posted October 24, 2012 I'm *attempting* to implement the Bukkit API under minecraft forge, and a lot of the plugins output to standard output, rather then using the logger (like they should be). I don't really want to change System.out, since FML changes it and changing it again might mess things up badly. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
luacs1998 Posted October 24, 2012 Posted October 24, 2012 I'm *attempting* to implement the Bukkit API under minecraft forge, and a lot of the plugins output to standard output, rather then using the logger (like they should be). I don't really want to change System.out, since FML changes it and changing it again might mess things up badly. Well, cpw's doing the same thing as you. Quote Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
keepcalm Posted October 24, 2012 Author Posted October 24, 2012 Ah, but I'm doing it in the opposite direction - Rather than porting forge itself to Bukkit, I'm creating a coremod for a vanilla server that acts as a layer between forge and the Bukkit API. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
luacs1998 Posted October 24, 2012 Posted October 24, 2012 Ah, but I'm doing it in the opposite direction - Rather than porting forge itself to Bukkit, I'm creating a coremod for a vanilla server that acts as a layer between forge and the Bukkit API. Yeah, that is his new project since 1.3, to port bukkit to forge. Quote Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to.
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