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1.7.10 Stained pane Glass Metadata or TileEntity


Alphafox_13

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Can someone please explain how the Metadata aspect works,

cause the 16 different metadata states are used for colors (right?)

but then how is the connections of the panes stored/worked out?

 

My first though was with a TileEntity, but that doesn't make sense either, cause they are push-able by pistons

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The connection is calculated during rendering.

Say, when I'm rendering a glass pane, I get its position. So I know whether there are other glass panes near by and change its shape. There's no need to use TileEntity.

 

By the way, in 1.8, the connection is stored in IBlockState.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

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There's no need to use TileEntity.

 

Or metadata.

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The connection is calculated during rendering.

Say, when I'm rendering a glass pane, I get its position. So I know whether there are other glass panes near by and change its shape. There's no need to use TileEntity.

 

By the way, in 1.8, the connection is stored in IBlockState.

 

Can u link me to a tutorial or something that explains this cause i understand Iblockstate but thats of no use since i am targeting 1.7, u said "change its shape." as in it only gets run x amount of Time often?

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net.minecraft.client.renderer.RenderBlocks decides how a block is rendered. See BlockGlass.getRenderType and look up it in RenderBlocks.

There are tons of codes in RenderBlocks about rendering a block. I mean, there is no need to read it.

 

Vanilla do it in RenderBlocks. And we modders could do this using ISimpleBlockRenderingHandler (in 1.7.x).

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

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