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Posted

I do not know/ cannot find which event to use to check what block i am breaking to change what the block drops.

@SubscribeEvent

public void onDrops(BlockEvent.HarvestDropsEvent event)

{

if (event.harvester.getHeldItem().getItem() == ToolsPPItems.brick_pickaxe)

{

event.drops.clear();

event.drops.add(new ItemStack(Items.iron_ingot));

}

}

 

that function works to change every block to drop an iron ingot.

ive seen plenty of posts across the internet from days of googling with a Block block argument in the HarvestDropsEvent class constructor, but it no longer has this:

 

I've looked in World and EntityPlayer but cannot find anything that points to the exact block that is being broken.

//HarvestDropsEvent that is called everytime a block is broken

public HarvestDropsEvent(World world, BlockPos pos, IBlockState state, int fortuneLevel, float dropChance, List<ItemStack> drops, EntityPlayer harvester, boolean isSilkTouching)

        {

            super(world, pos, state);

            this.fortuneLevel = fortuneLevel;

            this.dropChance = dropChance;

            this.drops = drops;

            this.isSilkTouching = isSilkTouching;

            this.harvester = harvester;

        }

 

I am very new at modding minecraft, I just started a couple days ago. thank you for your help.

  • 3 weeks later...
Posted

Post your current code.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

package atijaf.Reinforcement.init;

 

import net.minecraft.init.Blocks;

import net.minecraftforge.event.world.BlockEvent;

import net.minecraftforge.fml.common.eventhandler.EventPriority;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

 

 

public class BlockEventHandler{

 

@SubscribeEvent(priority=EventPriority.NORMAL, receiveCanceled=true)

 

public void onDrops(BlockEvent.BreakEvent event){

if (event.state.getBlock() == Blocks.diamond_ore){

//drop ReinItems.diamond_shard

//drop Items.diamond

}

}

}

 

Am I suppose to call this method from somewhere?  Or is is okay to be untouched.

Posted

Do not call event handler methods yourself.

and, HarvestDropsEvent should be used to change drops, since you cannot change drops with BreakEvent.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

  • 2 years later...
Posted
21 hours ago, Differentiation said:

1.8 is no longer supported on this Forum... :/

Well too bad! xD

BTW i have my own problem : I am trying to make a custom tnt and my textures dont work. Can anyone help?

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