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Posted

First off that code will crash on a dedicated server, do the getItemModelMesher().register's in the client proxy.

 

Second the code looks fine, perhaps you put the wrong texture location in the LapisDust.json ?

Posted

Wow what a surprise! /sarcasm

 

If you know how to code you'd know the way to fix this (the easy way) is to make the variables public and do Class.variable, import the class and boom you have access to the variable. Another way is GameRegistry.findItem

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