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[1.7.10]Installing Addons


BuddingDev

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So you want to know how to setup your addon development environment?

 

Here is an easy(probably easiest) way:

Just make folder named 'libs' in your project directory and put the mods on which you want to build addon.

Then just 'gradle setupDecompWorkspace eclipse' (or idea, if you are using Intellij)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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So should I put in src, dev or api version, if any?

Mainly api is for those who want compatibility,

and dev is for those who want total addons. (AFAIK)

 

Anyway You have to check the mod documentation, since there could be some exceptions.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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Download the API, and put it in src/main/api. Then you can use it in your code. You don't need to anything special when building.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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