Posted April 4, 201510 yr Hey there, I'm making a custom rendered block and want to render different textures (in "layers", so over each other) on it. This all works fine, I use LayeredTexture to bind a texture to my model. The problem now is, since I'm not thaaaat good at render stuff, I want to recolor the second "layer" before binding it to the texture. How would I do this?
April 4, 201510 yr What are you using to render your block? Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
April 4, 201510 yr GL11.glSetColorMultiplier of I am recalling the name correctly. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.