Jump to content

Recommended Posts

Posted

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.init.Blocks;

import net.minecraft.world.World;

 

public class BlockSharpStone extends Block

{

 

    public BlockSharpStone(Material material) {

        super(material);

        this.setBlockName("BlockSharpStone");

        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.1F, 1.0F);

        this.setBlockTextureName("Name:BlockSharpStone");

        this.setStepSound(soundTypeStone);

        this.setHardness(1);

    }

 

    public boolean isOpaqueCube()

    {

        return false;

    }

 

    public boolean renderAsNormalBlock()

    {

        return false;

    }

 

    @Override

    public boolean canPlaceBlockAt(World p_149742_1_, int p_149742_2_, int p_149742_3_, int p_149742_4_)

 

    {

 

        return super.canPlaceBlockAt(p_149742_1_, p_149742_2_, p_149742_3_, p_149742_4_) && this.canBlockStay(p_149742_1_, p_149742_2_, p_149742_3_, p_149742_4_);

 

    }

 

    protected boolean canPlaceBlockOn(Block BlockName)

    {

        return BlockName == Blocks.grass || BlockName == Blocks.dirt || BlockName == Blocks.sand;

 

    }

 

}

 

Please Help me! :D

Posted

protected boolean canPlaceBlockOn(Block BlockName)

    {

        return BlockName == Blocks.grass || BlockName == Blocks.dirt || BlockName == Blocks.sand;

    }

 

I can put the block on stone :I

Posted

Don't set variable names starting with uppercase, it's ok but it's a bad habit. Naming conventions are class names start with upper case, everything else(?) camel case.

 

Assuming "on" means the block below it has to be grass dirt or sand:

 

    @Override
    public boolean canPlaceBlockAt(World world, int x, int y, int z)
    {
        return canPlaceBlockOn(world.getBlock(x, y - 1, z));
    }

    protected boolean canPlaceBlockOn(Block block)
    {
        return block == Blocks.grass || block == Blocks.dirt || block == Blocks.sand;
    }

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.