Posted April 5, 201510 yr Hello All; at 1.7.10 we use this to generate blocks; package net.extend.mod.functions; import java.util.Random; import net.extend.mod.blockref; import net.extend.mod.configref; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraftforge.fml.common.IWorldGenerator; public class generation implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch (world.provider.getDimensionId()) { case -1: generateNether(); break; case 0: //generateSurface(world, random, chunkX * 16, chunkZ * 16, blockref.acidOre, 5, 50); generateSurface(world, random, chunkX * 16, chunkZ * 16, blockref.blackDiamondOre, 4, 12); generateSurface(world, random, chunkX * 16, chunkZ * 16, blockref.nightOre, 3, 10); break; case 1: generateEnd(); break; } } //generateSurface(WORLD, RANDOM, CHUNKX * 16, CHUNKY * 16, AcidMod.ore.blockID, AMOUNT, Y) public void generateSurface(World world, Random random, int chunkX, int chunkZ, Block str, int amount, int chunkY) { for (int i=0; i < 20; i++) { int oreX = chunkX + random.nextInt(16); int oreY = random.nextInt(chunkY); int oreZ = chunkZ + random.nextInt(16); (new WorldGenMinable(str, amount)).generate(world, random, oreX, oreY, oreZ); } } But in 1.8 version, we need to use BlockPos, but in here we calculate X, Y and Z's coordinates to place, so how can I update this X, Y, Z to BlockPos? Edit: also when I add new block, what is it's block state? how can I use it?
April 5, 201510 yr Look at the BlockPos class' code. The constructor can take in x, y, z and there are methods to get those back. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
April 5, 201510 yr Author Ah yes you true, I fixed it thanks and also my block is extend by Block so how can I replace in this code to IBlockState or how can I get it? I fixed it like IBlockState state = (IBlockState)str.getBlockState(); But I am not sure if it is work or not. Anyway, what is the BlockState holds on? I saw some different code like "world.getBlockState(BlockPos)", can I use this like; if world.getBlockState(BlockPos) == Block.coal_ore These are very different, we need to learn everything in every version uh. Is there any documentations about new functions n 1.8
April 5, 201510 yr It is replacement of metadata in 1.8; So Block#getBlockState() just gives base state of the block, which is fairly wrong. So you should use World#getBlockState(BlockPos). And for coal ore, comparing block instance is just fine. Don't compare IBlockState and Block, they are completely different object. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
April 5, 201510 yr Author Oh, not I mean like this; I have a code like this; if (world.getBlock(x1, y1, z1) == Blocks.coal_ore) { found.add(new int[] { x1, y1, z1 }); } But there is no getblock in 1.8 so if I change this to; BlockPos pos1 = new BlockPos(x1, y1, z1); if (world.getBlockState(pos1) == Blocks.coal_ore.getBlockState()) { found.add(new int[] { x1, y1, z1 }); } Is it work correctly? And also you said blockstate and Iblockstate is very different so how can I fix my worldminable code public void generateSurface(World world, Random random, int chunkX, int chunkZ, Block str, int amount, int chunkY) { for (int i=0; i < 20; i++) { int oreX = chunkX + random.nextInt(16); int oreY = random.nextInt(chunkY); int oreZ = chunkZ + random.nextInt(16); BlockPos pos1 = new BlockPos(oreX, oreY, oreZ); IBlockState state = (IBlockState)str.getBlockState(); (new WorldGenMinable(state, amount)).generate(world, random, pos1); } } I did something like this generateSurface(world, random, chunkX * 16, chunkZ * 16, blockref.blackDiamondOre, 4, 12); generateSurface(world, random, chunkX * 16, chunkZ * 16, blockref.nightOre, 3, 10);
April 5, 201510 yr BlockPos pos1 = new BlockPos(x1, y1, z1); if (world.getBlockState(pos1) == Blocks.coal_ore.getBlockState()) { found.add(new int[] { x1, y1, z1 }); } Not sure if that will work, however I know this will work BlockPos pos1 = new BlockPos(x1, y1, z1); if (world.getBlockState(pos1).getBlock() == Blocks.coal_ore) { found.add(new int[] { x1, y1, z1 }); } As for your second issue I don't know world gen, sorry.
April 5, 201510 yr Author Ah thank you I hope it works, I can try it after I fixed all of my errors because I am trying to update my items from 1.7.10 to 1.8.0 so it little bit hard. What about second question, how can I get IBlockState for custom block. There is a function like getBlockState but it isn't IBlockState so how can I get it? I found a function like this; world.getBlockState(BlockPos) : IBlockState and I tried like this; BlockPos pos1 = new BlockPos(oreX, oreY, oreZ); (new WorldGenMinable(world.getBlockState(pos1), amount)).generate(world, random, pos1); It works without error, I am not sure but if there is someone stuck about this maybe help them. Thanks for help.
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