Posted April 5, 201510 yr And, I have an container, that duplicates items when moving items out of it using shift click, but only when player hasn't got itemstack to merge with. I think error is in this function. Please, help me. Only small reply. Every reply will help. I have solving this for 5 months but without result. Function where is the bug. @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot)inventorySlots.get(slot); if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); if(slot < 9) { if (!this.mergeItemStack(stackInSlot, 0, 35, true)) { System.out.println("There are " + stackInSlot.stackSize + " of " + stackInSlot.getItem().getUnlocalizedName()); return null; } } else { if(!this.mergeItemStack(stackInSlot, 0, 9, false)) { System.out.println("There are " + stackInSlot.stackSize + " of " + stackInSlot.getItem().getUnlocalizedName()); return null; } } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
April 5, 201510 yr I assume that you are modifying the container of player. Then, What is this? Why 0~35? this.mergeItemStack(stackInSlot, 0, 35, true); It seems that it should be 9~44. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
April 5, 201510 yr Author Sorry, I did't understood the code, just followed tutorial. I didn't know why is it 0, 35. Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
April 5, 201510 yr Author And, thank you very much for answering me. :) :) Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
April 5, 201510 yr Author It worked fine. And, can you explain me this method, if you can? Please... Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
April 6, 201510 yr Sure, I'll explain the code to you, line by line. @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot)inventorySlots.get(slot); //get the shift-clicked slot. if (slotObject != null && slotObject.getHasStack()) //If the slot is valid and has ItemStack { ItemStack stackInSlot = slotObject.getStack(); //Get the Stack on the slot. stack = stackInSlot.copy(); //Copy stack. if(slot < 9) //If the slot is on hotbar { if (!this.mergeItemStack(stackInSlot, 9, 44, true)) //Try merging the stack to the rest of the slot. { System.out.println("There are " + stackInSlot.stackSize + " of " + stackInSlot.getItem().getUnlocalizedName()); //The print statement when it is not able to merge the stack. return null; // Drop nothing. } } else { if(!this.mergeItemStack(stackInSlot, 0, 9, false)) { System.out.println("There are " + stackInSlot.stackSize + " of " + stackInSlot.getItem().getUnlocalizedName()); //The print statement when it is not able to merge the stack. return null; // Drop nothing. } } //When it is successfully merged, if (stackInSlot.stackSize == 0) //If the slot stack size is 0 { slotObject.putStack(null); //Set the stack to null. } else //Yes, da else { slotObject.onSlotChanged(); // Mark the slot as changed. } if (stackInSlot.stackSize == stack.stackSize) //When Slot stacksize is same, (So every stack has merged) { return null; // Drop Nothing. } slotObject.onPickupFromSlot(player, stackInSlot); // Let the slot to pick up rest of the stack // (which is not merged). } return stack; //IDK, it just returns null; So it drops nothing when no slot is found. } I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
April 6, 201510 yr Author Well, I understood the code. Thank you very much. Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
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