Posted April 24, 201510 yr Hi, I am trying to make a GUI for Entities, so the GUI shall display when I interact with the NPC. My question is, what would be the simplest way to do this? Should I let my use the Interface IMerchant for my villager or rather the IInteractionObject? Or does forge come with an even easier method? Thanks in advance
April 24, 201510 yr I'm not sure I understand what you want. Do you want to open a GUI when you right click a villager? If so, EntityInteractEvent could work. Just check whether the player's target is your villager. Then open your GUI.
April 24, 201510 yr Author Wups, I just see my explanation wasn't the best I have a custom Entity, an NPC. When rightclicked, I want it to display a GUI and add a way to communicate with the NPC, get Quests etc. . The only problem is that, other than with blocks, most GUIs seem to be hardcoded when it comes to players: player.displayGUIHorse() player.displayGUIBook() player.disiplayGUIChest() Those functions above are very specific and don't give me what I would like to do. The two functions I consider tapping into are either: player.displayGUI() player.displayVillageTraderGUI() The first one requires IInteractionObject as parameter, the second one the IMerchant interface implemented in my Entity. I wonder, which was is easier to do? Or is there one of the two ways not even possible? Thanks again for any response (:
April 24, 201510 yr player.openGui(...) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 25, 201510 yr Author So I am trying this, but without any success... I implemented IInteractionObject in the NPCs class, created the GUI, the Container, a GuiHandler, registered it in the modfile, and so on. But unfortunatly my GUI still doesn't open. Could somebody look over my code? Possible problems could be the GuiHandler, or the @Override functions that came with the implementation of IInteractionObject into the NPCs class, I might have done something wrong... This is my NPCs class: package com.brickfix.roleplaymod.entity; import java.util.Random; import com.brickfix.roleplaymod.ExtendedPlayerData; import com.brickfix.roleplaymod.RoleplayMod; import com.brickfix.roleplaymod.container.ContainerNPC; import com.google.common.base.Predicate; import net.minecraft.block.BlockAnvil; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIPanic; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.monster.EntityCaveSpider; import net.minecraft.entity.monster.EntityCreeper; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntitySpider; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.inventory.AnimalChest; import net.minecraft.inventory.Container; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.BlockPos; import net.minecraft.util.ChatComponentText; import net.minecraft.util.DamageSource; import net.minecraft.util.IChatComponent; import net.minecraft.util.MathHelper; import net.minecraft.world.IInteractionObject; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; public class EntityTestMob extends EntityAgeable implements IInteractionObject { public EntityTestMob(World worldIn) { super(worldIn); this.setSize(1.0F, 2.0F); this.setEntityToolsAndArmor(); this.tasks.addTask(0, new EntityAIWander(this, 0.5D)); this.tasks.addTask(2, new EntityAILookIdle(this)); this.tasks.addTask(3, new EntityAISwimming(this)); this.tasks.addTask(4, new EntityAITempt(this, 0.6D, Items.apple, false)); this.tasks.addTask(5, new EntityAIAvoidEntity(this, new Predicate() { public boolean shallAvoid(Entity entity) { return entity instanceof EntityCreeper; } public boolean apply(Object entityObject) { return this.shallAvoid((Entity)entityObject); } }, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityZombie.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntitySkeleton.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntitySpider.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityCaveSpider.class, 1.0D, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityZombie.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntitySpider.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityCaveSpider.class, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); } @Override protected void entityInit() { super.entityInit(); Random rnd = new Random(); byte b = (byte)(rnd.nextInt(2)); this.dataWatcher.addObject(13, new Byte((byte)b)); } public boolean isAIEnabled() { return true; } public boolean interact(EntityPlayer player) { ItemStack item = player.inventory.getCurrentItem(); boolean flag = item != null && item.getItem() == Items.spawn_egg; if (!flag && !this.worldObj.isRemote) { ExtendedPlayerData probs = ExtendedPlayerData.get(player); player.addChatMessage(new ChatComponentText("Your currently have a popularity of " + probs.getAlignment() + " with my people!")); probs.incAlignment(); player.displayGui(this); this.setNPCType(1); return true; } else return super.interact(player); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.5D);; this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(2.0D); } @Override public EntityAgeable createChild(EntityAgeable ageable) { return new EntityTestMob(worldObj); } protected void setEntityToolsAndArmor() { Random rnd = new Random(); int k=0; int ran1 = rnd.nextInt(5); int ran2; ItemStack item = null; do { ran2=rnd.nextInt(3); switch(k) { case 0: if (ran2 == 0) item = new ItemStack(Items.stone_pickaxe); else if (ran2==1) item = new ItemStack(Items.stone_sword); else if (ran2==2) item = new ItemStack(Items.stone_axe); break; case 4: if (ran2==0) item = new ItemStack(Items.leather_boots); else if (ran2==1) item = new ItemStack(Items.iron_boots); else if (ran2==2) item = new ItemStack(Items.chainmail_boots); break; case 3: if (ran2==0) item = new ItemStack(Items.leather_leggings); else if (ran2==2) item = new ItemStack(Items.chainmail_leggings); break; case 2: if (ran2==0) item = new ItemStack(Items.leather_chestplate); else if (ran2==2) item = new ItemStack(Items.chainmail_chestplate); break; case 1: if (ran2==0) item = new ItemStack(Items.chainmail_helmet); } this.setCurrentItemOrArmor(k, item); k++; } while (k<ran1); } @Override public boolean attackEntityAsMob(Entity entity) { float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue(); int i = 0; if (entity instanceof EntityLivingBase) { f += EnchantmentHelper.func_152377_a(this.getHeldItem(), ((EntityLivingBase)entity).getCreatureAttribute()); i += EnchantmentHelper.getKnockbackModifier(this); } boolean flag = entity.attackEntityFrom(DamageSource.causeMobDamage(this), f); if (flag) { if (i > 0) { entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; } int j = EnchantmentHelper.getFireAspectModifier(this); if (j > 0) { entity.setFire(j * 4); } this.func_174815_a(this, entity); } return flag; } public void setNPCType(int i) { this.dataWatcher.updateObject(13, Byte.valueOf((byte)i)); } public int getNPCType() { return this.dataWatcher.getWatchableObjectByte(13); } @Override public void writeEntityToNBT(NBTTagCompound tag) { super.writeEntityToNBT(tag); tag.setByte("NPCType", (byte)this.getNPCType()); } @Override public void readEntityFromNBT(NBTTagCompound tag) { super.readEntityFromNBT(tag); if (tag.hasKey("NPCType")) { byte b0 = tag.getByte("NPCType"); this.setNPCType(b0); System.out.println("The type of the NPC is " + b0); } } @Override public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new ContainerNPC(playerInventory, playerIn, this); } @Override public String getGuiID() { return "0"; } } This is my GuiContainer package com.brickfix.roleplaymod.container; import com.brickfix.roleplaymod.ExtendedPlayerData; import com.brickfix.roleplaymod.entity.EntityTestMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; public class ContainerNPC extends Container { protected EntityPlayer player; protected EntityTestMob entity; public ContainerNPC(InventoryPlayer inv, EntityPlayer playerIn, EntityTestMob entityInteracted) { this.player = playerIn; this.entity = entityInteracted; } @Override public boolean canInteractWith(EntityPlayer playerIn) { ExtendedPlayerData probs = ExtendedPlayerData.get(playerIn); return (probs.getAlignment() >=30 && this.entity.getNPCType() == 1); } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142)); } } } This is my Gui package com.brickfix.roleplaymod.gui; import org.lwjgl.opengl.GL11; import com.brickfix.roleplaymod.container.ContainerNPC; import com.brickfix.roleplaymod.entity.EntityTestMob; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; public class GuiNpc extends GuiContainer { ResourceLocation NPC_GUI_LOCATION = new ResourceLocation("textures/gui/container/furnace.png"); public GuiNpc(InventoryPlayer inv, EntityPlayer playerIn, EntityTestMob npc) { super(new ContainerNPC(inv, playerIn, npc)); } @Override protected void drawGuiContainerForegroundLayer(int param1, int param2) { this.fontRendererObj.drawString("NPC", 8, 6, 4210752); this.fontRendererObj.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(NPC_GUI_LOCATION); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } } This is my GuiHandler package com.brickfix.roleplaymod.gui; import java.util.Iterator; import java.util.List; import com.brickfix.roleplaymod.container.ContainerNPC; import com.brickfix.roleplaymod.entity.EntityTestMob; import net.minecraft.command.IEntitySelector; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.common.network.IGuiHandler; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { Entity entity = this.getEntityAt(world, x, y, z); if (entity instanceof EntityTestMob) { return new ContainerNPC(player.inventory, player, (EntityTestMob)entity); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { Entity entity = this.getEntityAt(world, x, y, z); if (entity instanceof EntityTestMob) { return new GuiNpc(player.inventory, player, (EntityTestMob)entity); } return null; } public Entity getEntityAt(World world, int x, int y, int z) { AxisAlignedBB aabb = new AxisAlignedBB(new BlockPos(x, y, z), new BlockPos( x+1, y+1, z+1)); List entityList = world.getEntitiesWithinAABB(EntityTestMob.class, aabb); Entity entity1 = null; double d0 = Double.MAX_VALUE; for (int i = 0; i < entityList.size(); ++i) { Entity entity2 = (Entity)entityList.get(i); if ( IEntitySelector.NOT_SPECTATING.apply(entity2)) { double d1 = new BlockPos(x, y, z).distanceSq(entity2.posX, entity2.posY, entity2.posZ); if (d1 <= d0) { entity1 = entity2; d0 = d1; } } } return entity1; } } Thanks for any help again (:
April 25, 201510 yr For a container Gui you should be using openGui() not displayGui(). The displayGui() doesn't do any of the container stuff. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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