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Posted

Hello everyone,

I want to disable the natural healing overtime if the a specific condition is true.

My problem right now is that I cant find if the source of healing is natural healing or something else, like a golden apple.

Is there a way to check if the healing is caused by the natural healing? Right now I got

 

@SubscribeEvent
public void entityHealing(LivingHealEvent event)
{
	if (event.entity instanceof EntityPlayer)
	{
		EntityPlayer player = (EntityPlayer) event.entity;
		ExtendedPlayer ext = ExtendedPlayer.get(player);
		//check here if source is natural
		if (ext.isVamp)
		{
			event.setCanceled(true);
		}
	}
}

 

Any help would be appreciated :)

Greetz Fail

Posted

Well. That sucks. I guess I need to find a work around for it then..

Guess my solution will be sth like save if the player is using a heal spell and save that in the extendeprops.

Still thank you diesieben

Posted

I think natural healing is different from natural healing

 

A != A

 

I think [A] is different from [A]

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

One tricky way to find the healing source is using java call stack, which can be obtained by a try catch statement.

 

try {
    throw new Exception();
} catch(Exception e) {
    StackTraceElement[] elems = e.getStackTrace();
    // Do something with "elems"
}

 

But it's really the last way I would use. It makes me uncomfortable.

Author of Tao Land Mod.

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Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

Posted

Yeah I see where this is going.. I guess this ways are just getting way to expensive to just disable the natural healing if one condition is true.

I might make some runtime tests, but I guess I'll find another way then this. Still good ideas guys, thank you!

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