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[1.8] Disable natural healing


Failender

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Hello everyone,

I want to disable the natural healing overtime if the a specific condition is true.

My problem right now is that I cant find if the source of healing is natural healing or something else, like a golden apple.

Is there a way to check if the healing is caused by the natural healing? Right now I got

 

@SubscribeEvent
public void entityHealing(LivingHealEvent event)
{
	if (event.entity instanceof EntityPlayer)
	{
		EntityPlayer player = (EntityPlayer) event.entity;
		ExtendedPlayer ext = ExtendedPlayer.get(player);
		//check here if source is natural
		if (ext.isVamp)
		{
			event.setCanceled(true);
		}
	}
}

 

Any help would be appreciated :)

Greetz Fail

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Wel, I dont know for sure, but you can check it in the potionEffect class. But I think natural healing is different from potion healing. So this should work I think. Btw, have you tested your current code?

 

Edit: thanks Draco!

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I think natural healing is different from natural healing

 

A != A

 

I think [A] is different from [A]

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One tricky way to find the healing source is using java call stack, which can be obtained by a try catch statement.

 

try {
    throw new Exception();
} catch(Exception e) {
    StackTraceElement[] elems = e.getStackTrace();
    // Do something with "elems"
}

 

But it's really the last way I would use. It makes me uncomfortable.

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Yeah I see where this is going.. I guess this ways are just getting way to expensive to just disable the natural healing if one condition is true.

I might make some runtime tests, but I guess I'll find another way then this. Still good ideas guys, thank you!

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