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Posted

Trying to create a boss mob.  I'm implementing IBossDisplayData and have BossStatus.setBossStatus(this, true) under onLivingUpdate.  The mob just doesn't move at all, and stands still.

Posted

P.sure you need to do something like extend EntityMob and give it something to do (

tasks

).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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Posted

P.sure you need to do something like extend EntityMob and give it something to do (

tasks

).

 

Well, yeah, it is extending EntityMob, which I thought covered the AI/attacking of the mob.

Posted

Pretty sure every mob defines its own attack.

 

Why don't you take a look?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Pretty sure every mob defines its own attack.

 

Why don't you take a look?

 

Ok, that helped the zombie doesn't have an different attack so that screwed me up.  It still doesn't move when I tried copying the zombie movement into it.

Posted

It doesn't move because you need to set the target. EntityAIWander would let it move freely.

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