Jump to content

[1.8]How do I texture blocks and items?


memcallen

Recommended Posts

When making a new thread please state what version you are working with eg [1.7.10] or [1.8], this is make it easier for people to answer your questions accurately. This particular question cannot be answered 100% right unless we know what version you are using.

Link to comment
Share on other sites

I've looked at TGG's minecraft by example but I still can't figure out how to texture something. I'm probably just missing something crucial.

 

EDIT:nevermind I found it, but do you actually need to make a separate model for each block? or can you re-use them?

The proud(ish) developer of Ancients

Link to comment
Share on other sites

I've put everything the same way that TGG did it but it's still not working. I've got the variants file in a blockstate folder

 

 

{
    "variants": {
        "normal": { "model": "Ancients:FloorBlock_Model" }
    }
}

 

 

And I've got the model file under assets.Ancients.models.block:

 

 

{
    "parent": "block/cube",
    "textures": {
        "down": "Ancients:blocks/InvincibleBlock",
        "up": "Ancients:blocks/InvincibleBlock",
        "north": "Ancients:blocks/InvincibleBlock",
        "east": "Ancients:blocks/InvincibleBlock",
        "south": "Ancients:blocks/InvincibleBlock",
        "west": "Ancients:blocks/InvincibleBlock",
        "particle": "Ancients:blocks/InvincibleBlock"
    }
}

 

 

My texture name is InvincibleBlock.png

 

I tend to overlook a lot of errors, so I'm probably just missing it aswell. Thanks in advance

The proud(ish) developer of Ancients

Link to comment
Share on other sites

Names of files are important too.

 

Name of block points at EXACLY same name in blockstates folder. Blockstate has variants that points out to model/s which then use textures.

 

MODID has to be LOWERCASE, "ancients".

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

I've put everything the same way that TGG did it but it's still not working. I've got the variants file in a blockstate folder

 

 

{
    "variants": {
        "normal": { "model": "Ancients:FloorBlock_Model" }
    }
}

 

 

And I've got the model file under assets.Ancients.models.block:

 

 

{
    "parent": "block/cube",
    "textures": {
        "down": "Ancients:blocks/InvincibleBlock",
        "up": "Ancients:blocks/InvincibleBlock",
        "north": "Ancients:blocks/InvincibleBlock",
        "east": "Ancients:blocks/InvincibleBlock",
        "south": "Ancients:blocks/InvincibleBlock",
        "west": "Ancients:blocks/InvincibleBlock",
        "particle": "Ancients:blocks/InvincibleBlock"
    }
}

 

 

My texture name is InvincibleBlock.png

 

I tend to overlook a lot of errors, so I'm probably just missing it aswell. Thanks in advance

If Ernio's excellent advice doesn't work, post your error log... :)

 

-TGG

 

Link to comment
Share on other sites

I fixed some location errors (s's missing, capitals) and I fixed the error saying

[12:52:05] [Client thread/ERROR] [FML]: Model definition for location ancients:InvincibleBlock#normal not found

but I still have the error saying

[12:52:05] [Client thread/ERROR] [FML]: Model definition for location ancients:InvincibleBlock#inventory not found

. How do I fix this?

 

new Model definition.json (InvincibleBlock.json):

{
    "variants": {
        "normal": { "model": "ancients:InvincibleBlock_Model"}
        "inventory": { "model": "ancients:InvincibleBlock_Model"}
    }
}

The proud(ish) developer of Ancients

Link to comment
Share on other sites

Ok what would I put in this file?

The MBE01, MBE03, and MBE11 MinecraftByExample project literally shows you exactly what to do for blocks, items, blocks with variants, items with variants.  You just need to spend a bit of time understanding what it does and how it works.

 

-TGG

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.