memcallen Posted May 9, 2015 Share Posted May 9, 2015 I'm looking through the block and item methods and I don't see anything thats hinting towards a texture. How do I texture a block or item? Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
saxon564 Posted May 9, 2015 Share Posted May 9, 2015 When making a new thread please state what version you are working with eg [1.7.10] or [1.8], this is make it easier for people to answer your questions accurately. This particular question cannot be answered 100% right unless we know what version you are using. Quote Link to comment Share on other sites More sharing options...
memcallen Posted May 9, 2015 Author Share Posted May 9, 2015 Ok sorry, I'm using the latest version of forge (Minecraft 1.8 ). Just realized you can't have an eight and a bracket beside each other without it turning into an emoji. Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
Ernio Posted May 9, 2015 Share Posted May 9, 2015 http://www.minecraftforge.net/forum/index.php/topic,26267.0.html Quote 1.7.10 is no longer supported by forge, you are on your own. Link to comment Share on other sites More sharing options...
saxon564 Posted May 9, 2015 Share Posted May 9, 2015 Just realized you can't have an eight and a bracket beside each other without it turning into an emoji. Sure you can: [nobbc][/nobbc]. [nobcc][nobbc][/nobbc][/nobbc] works like magic I wasnt event aware of that tag Quote Link to comment Share on other sites More sharing options...
memcallen Posted May 9, 2015 Author Share Posted May 9, 2015 I've looked at TGG's minecraft by example but I still can't figure out how to texture something. I'm probably just missing something crucial. EDIT:nevermind I found it, but do you actually need to make a separate model for each block? or can you re-use them? Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
memcallen Posted May 9, 2015 Author Share Posted May 9, 2015 I've put everything the same way that TGG did it but it's still not working. I've got the variants file in a blockstate folder { "variants": { "normal": { "model": "Ancients:FloorBlock_Model" } } } And I've got the model file under assets.Ancients.models.block: { "parent": "block/cube", "textures": { "down": "Ancients:blocks/InvincibleBlock", "up": "Ancients:blocks/InvincibleBlock", "north": "Ancients:blocks/InvincibleBlock", "east": "Ancients:blocks/InvincibleBlock", "south": "Ancients:blocks/InvincibleBlock", "west": "Ancients:blocks/InvincibleBlock", "particle": "Ancients:blocks/InvincibleBlock" } } My texture name is InvincibleBlock.png I tend to overlook a lot of errors, so I'm probably just missing it aswell. Thanks in advance Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
Ernio Posted May 9, 2015 Share Posted May 9, 2015 Names of files are important too. Name of block points at EXACLY same name in blockstates folder. Blockstate has variants that points out to model/s which then use textures. MODID has to be LOWERCASE, "ancients". Quote 1.7.10 is no longer supported by forge, you are on your own. Link to comment Share on other sites More sharing options...
TheGreyGhost Posted May 10, 2015 Share Posted May 10, 2015 Just realized you can't have an eight and a bracket beside each other without it turning into an emoji. Sure you can: [nobbc][/nobbc]. [nobcc][nobbc][/nobbc][/nobbc] works like magic ha - that's the same mistake I always make bbc not bcc... -TGG Quote Link to comment Share on other sites More sharing options...
TheGreyGhost Posted May 10, 2015 Share Posted May 10, 2015 I've put everything the same way that TGG did it but it's still not working. I've got the variants file in a blockstate folder { "variants": { "normal": { "model": "Ancients:FloorBlock_Model" } } } And I've got the model file under assets.Ancients.models.block: { "parent": "block/cube", "textures": { "down": "Ancients:blocks/InvincibleBlock", "up": "Ancients:blocks/InvincibleBlock", "north": "Ancients:blocks/InvincibleBlock", "east": "Ancients:blocks/InvincibleBlock", "south": "Ancients:blocks/InvincibleBlock", "west": "Ancients:blocks/InvincibleBlock", "particle": "Ancients:blocks/InvincibleBlock" } } My texture name is InvincibleBlock.png I tend to overlook a lot of errors, so I'm probably just missing it aswell. Thanks in advance If Ernio's excellent advice doesn't work, post your error log... -TGG Quote Link to comment Share on other sites More sharing options...
memcallen Posted May 10, 2015 Author Share Posted May 10, 2015 I fixed some location errors (s's missing, capitals) and I fixed the error saying [12:52:05] [Client thread/ERROR] [FML]: Model definition for location ancients:InvincibleBlock#normal not found but I still have the error saying [12:52:05] [Client thread/ERROR] [FML]: Model definition for location ancients:InvincibleBlock#inventory not found . How do I fix this? new Model definition.json (InvincibleBlock.json): { "variants": { "normal": { "model": "ancients:InvincibleBlock_Model"} "inventory": { "model": "ancients:InvincibleBlock_Model"} } } Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
saxon564 Posted May 10, 2015 Share Posted May 10, 2015 The inventory model is obtained by making a json file in your item folder for your block, which uses your blocks block model as it's parent. Quote Link to comment Share on other sites More sharing options...
memcallen Posted May 10, 2015 Author Share Posted May 10, 2015 Ok what would I put in this file? Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
saxon564 Posted May 11, 2015 Share Posted May 11, 2015 take a look at any vanilla block file that is in the model.item package, it will give you a good idea on what to do Quote Link to comment Share on other sites More sharing options...
TheGreyGhost Posted May 11, 2015 Share Posted May 11, 2015 Ok what would I put in this file? The MBE01, MBE03, and MBE11 MinecraftByExample project literally shows you exactly what to do for blocks, items, blocks with variants, items with variants. You just need to spend a bit of time understanding what it does and how it works. -TGG Quote Link to comment Share on other sites More sharing options...
memcallen Posted May 12, 2015 Author Share Posted May 12, 2015 Ok I'm trying to get used to being able to see the source code. For whatever reason my old mod only let me see only one or two files, even though I tried to re-do my workspace. Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
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