Posted May 9, 201510 yr I'm looking through the block and item methods and I don't see anything thats hinting towards a texture. How do I texture a block or item? The proud(ish) developer of Ancients
May 9, 201510 yr When making a new thread please state what version you are working with eg [1.7.10] or [1.8], this is make it easier for people to answer your questions accurately. This particular question cannot be answered 100% right unless we know what version you are using.
May 9, 201510 yr Author Ok sorry, I'm using the latest version of forge (Minecraft 1.8 ). Just realized you can't have an eight and a bracket beside each other without it turning into an emoji. The proud(ish) developer of Ancients
May 9, 201510 yr http://www.minecraftforge.net/forum/index.php/topic,26267.0.html 1.7.10 is no longer supported by forge, you are on your own.
May 9, 201510 yr Just realized you can't have an eight and a bracket beside each other without it turning into an emoji. Sure you can: [nobbc][/nobbc]. [nobcc][nobbc][/nobbc][/nobbc] works like magic I wasnt event aware of that tag
May 9, 201510 yr Author I've looked at TGG's minecraft by example but I still can't figure out how to texture something. I'm probably just missing something crucial. EDIT:nevermind I found it, but do you actually need to make a separate model for each block? or can you re-use them? The proud(ish) developer of Ancients
May 9, 201510 yr Author I've put everything the same way that TGG did it but it's still not working. I've got the variants file in a blockstate folder { "variants": { "normal": { "model": "Ancients:FloorBlock_Model" } } } And I've got the model file under assets.Ancients.models.block: { "parent": "block/cube", "textures": { "down": "Ancients:blocks/InvincibleBlock", "up": "Ancients:blocks/InvincibleBlock", "north": "Ancients:blocks/InvincibleBlock", "east": "Ancients:blocks/InvincibleBlock", "south": "Ancients:blocks/InvincibleBlock", "west": "Ancients:blocks/InvincibleBlock", "particle": "Ancients:blocks/InvincibleBlock" } } My texture name is InvincibleBlock.png I tend to overlook a lot of errors, so I'm probably just missing it aswell. Thanks in advance The proud(ish) developer of Ancients
May 9, 201510 yr Names of files are important too. Name of block points at EXACLY same name in blockstates folder. Blockstate has variants that points out to model/s which then use textures. MODID has to be LOWERCASE, "ancients". 1.7.10 is no longer supported by forge, you are on your own.
May 10, 201510 yr Just realized you can't have an eight and a bracket beside each other without it turning into an emoji. Sure you can: [nobbc][/nobbc]. [nobcc][nobbc][/nobbc][/nobbc] works like magic ha - that's the same mistake I always make bbc not bcc... -TGG
May 10, 201510 yr I've put everything the same way that TGG did it but it's still not working. I've got the variants file in a blockstate folder { "variants": { "normal": { "model": "Ancients:FloorBlock_Model" } } } And I've got the model file under assets.Ancients.models.block: { "parent": "block/cube", "textures": { "down": "Ancients:blocks/InvincibleBlock", "up": "Ancients:blocks/InvincibleBlock", "north": "Ancients:blocks/InvincibleBlock", "east": "Ancients:blocks/InvincibleBlock", "south": "Ancients:blocks/InvincibleBlock", "west": "Ancients:blocks/InvincibleBlock", "particle": "Ancients:blocks/InvincibleBlock" } } My texture name is InvincibleBlock.png I tend to overlook a lot of errors, so I'm probably just missing it aswell. Thanks in advance If Ernio's excellent advice doesn't work, post your error log... -TGG
May 10, 201510 yr Author I fixed some location errors (s's missing, capitals) and I fixed the error saying [12:52:05] [Client thread/ERROR] [FML]: Model definition for location ancients:InvincibleBlock#normal not found but I still have the error saying [12:52:05] [Client thread/ERROR] [FML]: Model definition for location ancients:InvincibleBlock#inventory not found . How do I fix this? new Model definition.json (InvincibleBlock.json): { "variants": { "normal": { "model": "ancients:InvincibleBlock_Model"} "inventory": { "model": "ancients:InvincibleBlock_Model"} } } The proud(ish) developer of Ancients
May 10, 201510 yr The inventory model is obtained by making a json file in your item folder for your block, which uses your blocks block model as it's parent.
May 11, 201510 yr take a look at any vanilla block file that is in the model.item package, it will give you a good idea on what to do
May 11, 201510 yr Ok what would I put in this file? The MBE01, MBE03, and MBE11 MinecraftByExample project literally shows you exactly what to do for blocks, items, blocks with variants, items with variants. You just need to spend a bit of time understanding what it does and how it works. -TGG
May 12, 201510 yr Author Ok I'm trying to get used to being able to see the source code. For whatever reason my old mod only let me see only one or two files, even though I tried to re-do my workspace. The proud(ish) developer of Ancients
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