keepcalm Posted October 29, 2012 Posted October 29, 2012 I'm experimenting with writing a mod that can be both a coremod and a mod (it changes logging a bit, so when it is loaded affects it), but I need to work out a way to stop the @Mod mod from loading if the coremod is already loaded. So how can I disable it from inside the @Mod? Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
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