memcallen Posted May 13, 2015 Posted May 13, 2015 How can I use an IBlockState and World.setBlockState to set a block to my custom block? Using Block.getDefaultBlockState doesn't work. Quote The proud(ish) developer of Ancients
Failender Posted May 13, 2015 Posted May 13, 2015 more details pls. what the problem wiht getDefaultBlockState. Maybe show the code that isnt working Quote
ShadowBeastGod Posted May 13, 2015 Posted May 13, 2015 all you have to do is put your model(json file if you dont have it as json use mr.crayfish model maker http://mrcrayfish.com/demo/modelcreator/) in models folder. then make sure the corespawning blockstate variables match up with the models. this should do the trick but having multiple models can be tricky though. *if just one rendering*{this is should be the blockstate} { "variants": { "normal": {"model": "modid:blockmodel"} } } *for more than one rendering { "variants": { "on=true": {"model": "modid:blockmodel"}, "on=flase": {"model": "modid:blockmodel2"} } } Quote Creator Of KieraCraft
memcallen Posted May 13, 2015 Author Posted May 13, 2015 Currently, I'm making an IWorldGenerator that will spawn a structure. I need some way to set the blocks to my block. I thought maybe using World.setBlockState would help but it might not do what I think it does. Can I use setBlockState to set the blocks or do I use another method? Quote The proud(ish) developer of Ancients
AnZaNaMa Posted May 13, 2015 Posted May 13, 2015 BlockPos position = new BlockPos(x, y, z); world.setBlockState(position, ClassThatCreatesInstanceOfBlock.yourBlock.getDefaultState()); there is an optional 3rd parameter called flags, but I didn't look into it enough to see what it did. Quote - Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.
memcallen Posted May 13, 2015 Author Posted May 13, 2015 @AnZaNaMa that's almost exactly what I did, though it didn't set the block to what I wanted: BlockPos block = new BlockPos(x,0,z); block = world.getTopSolidOrLiquidBlock(block); System.out.println("Top Block is:"+block.getY()); IBlockState state = Ancients.invincible.getDefaultState(); world.setBlockState(block, state); 'Ancients.invincible' being my block. FYI:This code was meant to be used in an IWorldGenerator(Which is why I'm getting the top block) Quote The proud(ish) developer of Ancients
memcallen Posted May 14, 2015 Author Posted May 14, 2015 Yes the line "Top Block is: (block y value)" is being printed. Quote The proud(ish) developer of Ancients
memcallen Posted May 14, 2015 Author Posted May 14, 2015 Yes I spawned it in and can place it properly without crashes (I'm still figuring out how to texture it though...) Quote The proud(ish) developer of Ancients
memcallen Posted May 15, 2015 Author Posted May 15, 2015 I found something odd, the blocks are being spawned, just not in the right place. For whatever reason they spawn in the same few chunks. I have no idea why, here's my spawning code: int x = (chunkX*16)+RNG.nextInt(14); int z = (chunkX*16)+RNG.nextInt(14); System.out.println("Spawning at:"+ x+":"+z); BlockPos block = new BlockPos(x,0,z); block = world.getTopSolidOrLiquidBlock(block); System.out.println("Top Block is:"+block.getY()); IBlockState state = Ancients.invincible.getDefaultState(); System.out.println(state); world.setBlockState(block, state); EDIT:It appears that my blocks are spawning in a diagonal, from what I assume is chunk '0,0'. I have never seen this happen before with my genning code (I used it in 1.7.2 and it worked fine). Quote The proud(ish) developer of Ancients
larsgerrits Posted May 15, 2015 Posted May 15, 2015 Look at this piece of code: int x = (chunkX*16)+RNG.nextInt(14); int z = (chunkX*16)+RNG.nextInt(14); Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
memcallen Posted May 15, 2015 Author Posted May 15, 2015 Wow I didn't even realize that I put chunkX twice...I don't have my computer here right now but I will change that later, thanks. Quote The proud(ish) developer of Ancients
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