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Crash on connect to server (works in vanilla) - EDIT Might be Dynamic Lights


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Posted

EDIT It could be Dynamic lights that could be crashing it. It does modify the same class xe.class as Forge.

 

After trying to log onto a server (which I'm able to get onto using a vanilla client):

 

java.lang.NoSuchMethodError: net.minecraftforge.common.ForgeChunkManager.getPersistentChunksFor(Lxe;)Lcom/google/common/collect/SetMultimap;

        at xe.getPersistentChunks(World.java:4273)

        at xe.a(World.java:2122)

        at xe.g(World.java:2110)

        at xe.h(World.java:1991)

        at net.minecraft.client.Minecraft.l(Minecraft.java:1820)

        at net.minecraft.client.Minecraft.J(Minecraft.java:854)

        at net.minecraft.client.Minecraft.run(Minecraft.java:779)

        at java.lang.Thread.run(Unknown Source)

 

Full crash log: http://pastebin.com/H2KK9mUJ

 

ForgeModLoader-client-0.log: http://pastebin.com/TDLyei9i

 

Install order:

In jar: Minecraft Forge, liteloader, MC Capes & Cloaks, Dynampic Lights, OptiFine Ultra, Show Durability Mod, TabbyChat, KeepMyStats

In mod folder: Rei's minimap, Sphax 64x texture pack, Macro/Keybind Mod, CodeChickenCore, NEI, Inventory Tweaks, ArmorStatusHUD, DirectionHUD, StatusEffectsHUD, IngameInfo, Hotswap, Schematica, Monster Spawn Highlighter

Posted

It's definetly crashing because of DynamicLights. The fact that both, Forge and DL, edits the xe.class and the crash report shows there's something up with this class (it's missing a method) confirms that.

Ask the mod author, if he can make a patch for Forge or if he could move to Forge (then he don't need to edit base classes because of the Coremod functionality).

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mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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