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Featured Replies

Posted

I've created a test block in my mod, as it's my first time using a 3D model in my mod. The model worked, but I can't get it to work properly.

I would include the images I have of it, but I can't figure out how to insert them :(

  • Author

I now know how to insert photos (thanks diesieben07), here's the problem I have with my TestBlock.

http://dtaylormedia.imgur.com/

 

Here's the blocks code.

package dtaylormedia.crystalpower.block;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class TestBlock extends Block
{
public TestBlock(Material materialIn)
{
	super(materialIn);
}

@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer()
{
	return EnumWorldBlockLayer.CUTOUT;
}

@SideOnly(Side.CLIENT)
public boolean isTranslucent()
{
	return this.translucent;
}
}

  • Author

I fixed it. All i needed was these.

public TestBlock(Material materialIn)
{
	super(materialIn);
}

public boolean isOpaqueCube()
{
	return false;
}

  • Author

I have another problem. After I'd gave some blocks a 3D model on my Power Crystals Mod, I went to my other mod to do same. All the cubes of the model are ok, apart from the cube with the glass texture. I have uploaded an image of it on my Imgur, in the MCForge album.

http://dtaylormedia.imgur.com/

 

In the block code, I've only used isOpaqueCube(). I've tried isTranslucent (return true), but it did not work.

To have the glass rendered properly, you'd have to re-add the

getBlockLayer()

method to return the same

EnumWorldBlockLayer

as the glass block.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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