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Posted

Hi,

I had to zip the log as it was too big to be viewed on gist via browser.

https://drive.google.com/file/d/0B2k5QuMv5TYjYW1neFlPOExIYzA/view?usp=sharing (fml-server.log)

 

Error in question starts at line 96396:

 

[21:19:20] [Netty IO #4/ERROR] [FML/]: NetworkDispatcher exception

java.io.IOException: An existing connection was forcibly closed by the remote host

at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_45]

at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:43) ~[?:1.8.0_45]

at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) ~[?:1.8.0_45]

at sun.nio.ch.IOUtil.read(IOUtil.java:192) ~[?:1.8.0_45]

at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:380) ~[?:1.8.0_45]

at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[unpooledUnsafeDirectByteBuf.class:?]

at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]

at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]

at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]

at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]

at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]

at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]

at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [singleThreadEventExecutor$2.class:?]

at java.lang.Thread.run(Thread.java:745) [?:1.8.0_45]

[21:19:20] [server thread/DEBUG] [NotEnoughItems/]: Unloading Player: AA_RoBoT

[21:19:27] [server thread/ERROR] [FML/]: Exception caught during firing event cpw.mods.fml.common.gameevent.PlayerEvent$PlayerLoggedOutEvent@4797c847:

java.lang.StackOverflowError

 

 

It's a private modpack. This crash only happens when certain players logout, and it happens with both Java 7 and java 8.

The client freezes and then disconnects, and the error is received on both client and server, then server crashes. Unable to reliably reproduce. The server and client are both always within their memory restrictions.

 

If all you can do is rule out forge as the culprit, that's fine too.

 

Thanks

Intersting you have a mod installed that is trying to parse screwed up json. Sadly the stack trace cuts out so I cant tell you which mod, just that one of them is.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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