Jump to content

Recommended Posts

Posted

I'm making a cherry leaf block and i want it so it has a small chance to change into a leaf that has cherries on it and i would be able to do it but i don't know how to use setBlockState[move]*Fail*[/move] but i need help

if(this.hasCharry == false && rand.nextInt(500) < 1){
        	
        	int i = pos.getX();
        	int j = pos.getY();
        	int k = pos.getZ();
        	BlockPos bpos = new BlockPos(i, j, k);
        	
        	worldIn.setBlockState(bpos, state);
        	
        }

oh and yes i googled it. -_-

 

Posted

Will It Work Now:

public void updateTick(World world, BlockPos pos, IBlockState state, Random rand)
    {
        super.updateTick(world, pos, state, rand);

        if(this.hasCharry == false && rand.nextInt(500) < 1){
        	
        	int i = pos.getX();
        	int j = pos.getY();
        	int k = pos.getZ();
        	BlockPos bpos = new BlockPos(i, j, k);
        	
        	world.setBlockState(bpos, MoreOresModBlocks.charry_leaves_full.getDefaultState(), 0);
        	
        }
        
    }

Posted

Will It Work Now:

Why ask when you can simply try it in your development environment? Then you can find out immediately whether it works or not.

 

Btw, that last argument to setBlockState is a bit flag that tells Minecraft whether or not to update the client side / notify neighboring blocks / other things, and you almost always want it set to either 2 (notify client) or 3 (notify client AND notify neighbors, IIRC).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello , when I try to launch the forge installer it just crash with a message for 0,5 secondes. I'm using java 17 to launch it. Here's the link of the error :https://cdn.corenexis.com/view/?img=d/ma24/qs7u4U.jpg  
    • You will find the crash-report or log in your minecraft directory (crash-report or logs folder)
    • Use a modpack which is using these 2 mods as working base:   https://www.curseforge.com/minecraft/modpacks/life-in-the-village-3
    • inicie un mundo donde instale Croptopia y Farmer's Delight, entonces instale el addon Croptopia Delight pero no funciona. es la version 1.18.2
    • Hello all. I'm currently grappling with the updateShape method in a custom class extending Block.  My code currently looks like this: The conditionals in CheckState are there to switch blockstate properties, which is working fine, as it functions correctly every time in getStateForPlacement.  The problem I'm running into is that when I update a state, the blocks seem to call CheckState with the position of the block which was changed updated last.  If I build a wall I can see the same change propagate across. My question thus is this: is updateShape sending its return to the neighbouring block?  Is each block not independently executing the updateShape method, thus inserting its own current position?  The first statement appears to be true, and the second false (each block is not independently executing the method). I have tried to fix this by saving the block's own position to a variable myPos at inception, and then feeding this in as CheckState(myPos) but this causes a worse outcome, where all blocks take the update of the first modified block, rather than just their neighbour.  This raises more questions than it answers, obviously: how is a different instance's variable propagating here?  I also tried changing it so that CheckState did not take a BlockPos, but had myPos built into the body - same problem. I have previously looked at neighbourUpdate and onNeighbourUpdate, but could not find a way to get this to work at all.  One post on here about updatePostPlacement and other methods has proven itself long superceded.  All other sources on the net seem to be out of date. Many thanks in advance for any help you might offer me, it's been several days now of trying to get this work and several weeks of generally trying to get round this roadblock.  - Sandermall
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.