Jump to content

[1.8] Clone a mob


tiffit

Recommended Posts

So my tile entity stores an entity, now what I want to do is spawn in a clone of that entity. This means that they don't share health or anything, but the clone starts of with the same stats as the original.

Nbt magic: Entity.createFromNbt(original.writeToNbt(new NBTTagCompound)) (<--pseudo code)

Link to comment
Share on other sites

I could use NBT, but my entity is stored as an EntityLiving as I want to be able to store all kinds of mobs. My problem comes when I want to create a new entity, but I don't know exactly which one. If it was only a pig, for example, then I could create a new pig with

EntityPig pig = new EntityPig(worldObj);

but my entity could be anything from a cow, to a zombie, to a random mob from a different mod.

Link to comment
Share on other sites

Well, you are using getEntityData... Nobody told you to. Read elix' post again.

 

writeToNBT returns a void

 

The only things that return an NBTTagCompound is

.getEntityData()

.func_174819_aU()

 

and neither of them would work.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.