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Posted

Having a rough time trying to get the client to sync up with the server, which using the updateTick Method.

 

Here is the code I use:

    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
    	int metadata = par1World.getBlockMetadata(par2, par3, par4);
    	boolean powered = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);
    	
    	if (metadata >= 2 && powered == true)
    	{
    		par1World.setBlockMetadataWithNotify(par2, par3, par4, metadata - 1);
    		metadata = par1World.getBlockMetadata(par2, par3, par4);
    	}
    }

 

This works wonderful as the block does slowely lower in Meta, however the client never sync up with the server. Meaning... The player has to log off and log back in for the Block to be updated :(

 

Not sure how to sync client with Servers block @_@

Posted

I had this problem with my block, too. Maybe this will work (at least it works for me):

par1World.markBlockNeedsUpdate(par2, par3, par4);

 

after setting your metadata.

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  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted
  On 10/31/2012 at 6:45 PM, Jade_Knightblazer said:

Thank you so much, that method worked like a charm!! Kinda sad tho.... I tired all the other update methods besides that one I guess T_T

 

Works like a charm now :)

 

I'm glad that it works now. But I'm curious which method you used?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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