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Posted

I am trying to make a food item (Raw mutton).

Unfortanutley, all that is in MC is "null". The texture nor name shows (The en_US.lang is correct and so is the picture file name)

All my other blocks/my item works fine. What am I doing wrong?

 

 

The spoiler is broken, so here is my main file:

 

package com.bold.tweaks;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.init.Blocks;

import net.minecraft.item.Item;

import net.minecraft.item.ItemFood;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

@Mod(modid = "tweaks", name = "Tweaks", version = "Alpha 1")

public class Tweaks {

 

public static Item itemLeaf;

public static Block blockCompDirt;

public static Block blockCompCobble;

public static Item itemMuttonRaw;

 

@EventHandler

public void preInit(FMLPreInitializationEvent event) {

//Item/Block init and registering

//Config handling

itemLeaf = new ItemLeaf().setUnlocalizedName("ItemLeaf").setTextureName("tweaks:itemleaf");

itemMuttonRaw = new ItemFood(3, .6F, true).setUnlocalizedName("ItemMuttonRaw").setTextureName("tweaks:itemmuttonraw");

blockCompDirt = new BlockCompDirt(Material.ground).setBlockName("BlockCompDirt").setBlockTextureName("tweaks:blockcompdirt");

blockCompCobble = new BlockCompCobble(Material.rock).setBlockName("BlockCompCobble").setBlockTextureName("tweaks:blockcompcobble");

 

 

 

GameRegistry.registerItem(itemLeaf, itemLeaf.getUnlocalizedName().substring(5));

GameRegistry.registerItem(itemMuttonRaw, itemMuttonRaw.getUnlocalizedName().substring(5));

GameRegistry.registerBlock(blockCompDirt, blockCompDirt.getUnlocalizedName().substring(5));

System.out.println(blockCompDirt.getUnlocalizedName().substring(5));

GameRegistry.registerBlock(blockCompCobble, blockCompCobble.getUnlocalizedName().substring(5));

System.out.println(blockCompCobble.getUnlocalizedName().substring(5));

}

 

@EventHandler

public void init(FMLInitializationEvent event) {

//Proxy, TileEntity, entity, GUI and Packet Registering

GameRegistry.addRecipe(new ItemStack(blockCompDirt), new Object[]{"DDD","DDD","DDD", 'D', Blocks.dirt});

GameRegistry.addRecipe(new ItemStack(blockCompCobble), new Object[]{"CCC","CCC","CCC", 'C', Blocks.cobblestone});

}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event) {

 

}

}

 

Posted

Formats are exactly the same for naming and texturing. They only differ between items and blocks.

 

IDE is your development environment, I.E IntelliJ IDEA or Eclipse.

Posted

Formats are exactly the same for naming and texturing. They only differ between items and blocks.

 

IDE is your development environment, I.E IntelliJ IDEA or Eclipse.

I mean how you define the icon. And Eclipse. Sorry.

Posted

Minecraft 1.7.10, and what is a code tag? Sorta new to this...

 

*sigh* A code tag is BBC, the code most forums uses for formatting, that formats a block of code so it is easier to read. Put these around your provided code please. [nobbc]


[/nobbc]

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