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Posted

I am trying to make a food item (Raw mutton).

Unfortanutley, all that is in MC is "null". The texture nor name shows (The en_US.lang is correct and so is the picture file name)

All my other blocks/my item works fine. What am I doing wrong?

 

 

The spoiler is broken, so here is my main file:

 

package com.bold.tweaks;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.init.Blocks;

import net.minecraft.item.Item;

import net.minecraft.item.ItemFood;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

@Mod(modid = "tweaks", name = "Tweaks", version = "Alpha 1")

public class Tweaks {

 

public static Item itemLeaf;

public static Block blockCompDirt;

public static Block blockCompCobble;

public static Item itemMuttonRaw;

 

@EventHandler

public void preInit(FMLPreInitializationEvent event) {

//Item/Block init and registering

//Config handling

itemLeaf = new ItemLeaf().setUnlocalizedName("ItemLeaf").setTextureName("tweaks:itemleaf");

itemMuttonRaw = new ItemFood(3, .6F, true).setUnlocalizedName("ItemMuttonRaw").setTextureName("tweaks:itemmuttonraw");

blockCompDirt = new BlockCompDirt(Material.ground).setBlockName("BlockCompDirt").setBlockTextureName("tweaks:blockcompdirt");

blockCompCobble = new BlockCompCobble(Material.rock).setBlockName("BlockCompCobble").setBlockTextureName("tweaks:blockcompcobble");

 

 

 

GameRegistry.registerItem(itemLeaf, itemLeaf.getUnlocalizedName().substring(5));

GameRegistry.registerItem(itemMuttonRaw, itemMuttonRaw.getUnlocalizedName().substring(5));

GameRegistry.registerBlock(blockCompDirt, blockCompDirt.getUnlocalizedName().substring(5));

System.out.println(blockCompDirt.getUnlocalizedName().substring(5));

GameRegistry.registerBlock(blockCompCobble, blockCompCobble.getUnlocalizedName().substring(5));

System.out.println(blockCompCobble.getUnlocalizedName().substring(5));

}

 

@EventHandler

public void init(FMLInitializationEvent event) {

//Proxy, TileEntity, entity, GUI and Packet Registering

GameRegistry.addRecipe(new ItemStack(blockCompDirt), new Object[]{"DDD","DDD","DDD", 'D', Blocks.dirt});

GameRegistry.addRecipe(new ItemStack(blockCompCobble), new Object[]{"CCC","CCC","CCC", 'C', Blocks.cobblestone});

}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event) {

 

}

}

 

Formats are exactly the same for naming and texturing. They only differ between items and blocks.

 

IDE is your development environment, I.E IntelliJ IDEA or Eclipse.

  • Author

Formats are exactly the same for naming and texturing. They only differ between items and blocks.

 

IDE is your development environment, I.E IntelliJ IDEA or Eclipse.

I mean how you define the icon. And Eclipse. Sorry.

Minecraft 1.7.10, and what is a code tag? Sorta new to this...

 

*sigh* A code tag is BBC, the code most forums uses for formatting, that formats a block of code so it is easier to read. Put these around your provided code please. [nobbc]


[/nobbc]

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