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Access another mods api from a CustomForgeMod


longlostbro

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Is it possible to access another mod and execute a function of that mod from within a forge mod.

For example I am creating a mod and would like to paste a worldedit schematic, can I access the worldedit mod, load the schematic and paste it where I would like?

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Short answer: yes.

Long answer: Yes as long as the mod has a publicly accessible API.

 

Before you start trying to use WorldEdit's API I suggest you find out if it even has one and then figure out if it's possible to and how to do what you want to accomplish with the API.

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

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I've never used WE for forge, but if there is an API - it should be compiled for developers.

 

In your eclipse - simply go to project props and link new library - your API.

Launching game will also launch this API (since it's dependency lib) - so no, don't place it in /mods/.

 

Compiled API are just .classes - you will also need API source to be linked to API's library - go to libsa and attach source (.zip file), source for API should be shipped with API.

Idk, each author has own ways.

1.7.10 is no longer supported by forge, you are on your own.

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