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[1.7.10][unsolved] Armor That Changes Skin


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LOL, totally off topic but really funny. I was looking through the Minecraft source code looking for a answer to this question when I found this in RenderPlayer:

if (p_77029_1_.getCommandSenderName().equals("deadmau5") && p_77029_1_.func_152123_o())

            for (int j = 0; j < 2; ++j)
                float f9 = p_77029_1_.prevRotationYaw + (p_77029_1_.rotationYaw - p_77029_1_.prevRotationYaw) * p_77029_2_ - (p_77029_1_.prevRenderYawOffset + (p_77029_1_.renderYawOffset - p_77029_1_.prevRenderYawOffset) * p_77029_2_);
                float f10 = p_77029_1_.prevRotationPitch + (p_77029_1_.rotationPitch - p_77029_1_.prevRotationPitch) * p_77029_2_;
                GL11.glRotatef(f9, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(f10, 1.0F, 0.0F, 0.0F);
                GL11.glTranslatef(0.375F * (float)(j * 2 - 1), 0.0F, 0.0F);
                GL11.glTranslatef(0.0F, -0.375F, 0.0F);
                GL11.glRotatef(-f10, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(-f9, 0.0F, 1.0F, 0.0F);
                f2 = 1.3333334F;
                GL11.glScalef(f2, f2, f2);


It puts ears on any player named "deadmau5". :)

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Again off topic, but whats with the obsession with deadmau5. huh.gif

     * renders the ears (specifically, deadmau5's)
    public void renderEars(float p_78110_1_)
        this.bipedEars.rotateAngleY = this.bipedHead.rotateAngleY;
        this.bipedEars.rotateAngleX = this.bipedHead.rotateAngleX;
        this.bipedEars.rotationPointX = 0.0F;
        this.bipedEars.rotationPointY = 0.0F;

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