Jump to content

Making a mob tameable


Oswejo

Recommended Posts

I have set my mob to be tameable and have set it to have different texture but in my ClientProxy i am missing something and im not sure what it is

 

RenderBear Code

 

 

package com.Oswejo.mobs;

 

import org.lwjgl.opengl.GL11;

 

import com.Oswejo.lib.Refstrings;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.client.renderer.entity.RenderWolf;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.passive.EntitySheep;

import net.minecraft.entity.passive.EntityWolf;

import net.minecraft.util.ResourceLocation;

 

public class RenderBearMob extends RenderLiving {

 

private static final ResourceLocation mobTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear.png");

 

private static final ResourceLocation bearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear.png");

    private static final ResourceLocation tamedBearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_tame.png");

    private static final ResourceLocation anrgyBearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_angry.png");

    private static final ResourceLocation bearCollarTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_collar.png");

    private static final String __OBFID = "CL_00001036";

 

    public RenderBearMob(ModelBase par1, ModelBase par2, float par3)

    {

        super(par1, par3);

        this.setRenderPassModel(par2);

    }

 

    /**

    * Defines what float the third param in setRotationAngles of ModelBase is

    */

    protected float handleRotationFloat(EntityBearMob par1, float par2)

    {

        return par1.getTailRotation();

    }

 

    /**

    * Queries whether should render the specified pass or not.

    */

    protected int shouldRenderPass(EntityBearMob p_77032_1_, int p_77032_2_, float p_77032_3_)

    {

      if (p_77032_2_ == 1 && p_77032_1_.isTamed())

        {

            this.bindTexture(bearCollarTextures);

            int j = p_77032_1_.getCollarColor();

            GL11.glColor3f(EntitySheep.fleeceColorTable[j][0], EntitySheep.fleeceColorTable[j][1], EntitySheep.fleeceColorTable[j][2]);

            return 1;

        }

        else

        {

            return -1;

        }

    }

 

    /**

    * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

    */

    protected ResourceLocation getEntityTexture(EntityBearMob p_110775_1_)

    {

        return p_110775_1_.isTamed() ? tamedBearTextures : (p_110775_1_.isAngry() ? anrgyBearTextures : bearTextures);

    }

 

    /**

    * Queries whether should render the specified pass or not.

    */

    protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)

    {

        return this.shouldRenderPass((EntityBearMob)p_77032_1_, p_77032_2_, p_77032_3_);

    }

 

    /**

    * Defines what float the third param in setRotationAngles of ModelBase is

    */

    protected float handleRotationFloat(EntityLivingBase p_77044_1_, float p_77044_2_)

    {

        return this.handleRotationFloat((EntityBearMob)p_77044_1_, p_77044_2_);

    }

 

    /**

    * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

    */

    protected ResourceLocation getEntityTexture(Entity p_110775_1_)

    {

        return this.getEntityTexture((EntityBearMob)p_110775_1_);

    }

}

 

 

 

 

Client Proxy Code

 

 

 

package com.Oswejo.Main;

 

import com.Oswejo.mobs.Bear;

import com.Oswejo.mobs.EntityBearMob;

import com.Oswejo.mobs.RenderBearMob;

 

import cpw.mods.fml.client.registry.RenderingRegistry;

 

public class ClientProxy extends ServerProxy{

public void registerRenderInfo() {

Object par2;

RenderingRegistry.registerEntityRenderingHandler(EntityBearMob.class, new RenderBearMob(new Bear(), ?, 0));

}

 

public int addArmor(String armor){

return RenderingRegistry.addNewArmourRendererPrefix(armor);

}

}

 

 

 

 

what do i type at the ? to get it to work as it keep setting it to null or i get an error

Link to comment
Share on other sites

1. Why do you have two models on the constructor?

2. You have  private static final String __OBFID = "CL_00001036"; which means that you just copy-pasted minecraft base code. Don't do that i you cannot fully understand the code..

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Link to comment
Share on other sites

I have fixed the problem it was because i was in creative and it wouldn't change texture, but i have another question and this is how could i make my creatures movement more fluid rather than weird also how could i change it hit box as they seem to be miss matched

 

Link to comment
Share on other sites

I have fixed the problem it was because i was in creative and it wouldn't change texture, but i have another question and this is how could i make my creatures movement more fluid rather than weird also how could i change it hit box as they seem to be miss matched

Show your current code for your entity. (+ Do you understand basic java? You should do that to make a mod)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Link to comment
Share on other sites

This is my code for the render bear- my main problem is the nose and ears as they move but look rather weird when they move i will post a pic

 

 

 

 

package com.Oswejo.mobs;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.util.MathHelper;

 

public class Bear extends ModelBase

{

  //fields

    ModelRenderer head2;

    ModelRenderer Tail;

    ModelRenderer head;

    ModelRenderer body;

    ModelRenderer leg1;

    ModelRenderer leg2;

    ModelRenderer leg3;

    ModelRenderer leg4;

    ModelRenderer Ear1;

    ModelRenderer Ear2;

 

  public Bear()

  {

    textureWidth = 64;

    textureHeight = 32;

   

      head2 = new ModelRenderer(this, 52, 0);

      head2.addBox(-1.5F, -2F, -2F, 3, 4, 2);

      head2.setRotationPoint(0F, 6F, -14F);

      head2.setTextureSize(64, 32);

      head2.mirror = true;

      setRotation(head2, 0F, 0F, 0F);

      Tail = new ModelRenderer(this, 52, 7);

      Tail.addBox(-1F, 0F, 0F, 2, 3, 2);

      Tail.setRotationPoint(0F, 2F, 10F);

      Tail.setTextureSize(64, 32);

      Tail.mirror = true;

      setRotation(Tail, 0F, 0F, 0F);

      head = new ModelRenderer(this, 0, 0);

      head.addBox(-4F, -4F, -6F, 8, 8, 6);

      head.setRotationPoint(0F, 4F, -8F);

      head.setTextureSize(64, 32);

      head.mirror = true;

      setRotation(head, 0F, 0F, 0F);

      body = new ModelRenderer(this, 18, 4);

      body.addBox(-6F, -10F, -7F, 12, 18, 10);

      body.setRotationPoint(0F, 5F, 2F);

      body.setTextureSize(64, 32);

      body.mirror = true;

      setRotation(body, 1.570796F, 0F, 0F);

      leg1 = new ModelRenderer(this, 0, 16);

      leg1.addBox(-3F, 0F, -2F, 4, 12, 4);

      leg1.setRotationPoint(-3F, 12F, 7F);

      leg1.setTextureSize(64, 32);

      leg1.mirror = true;

      setRotation(leg1, 0F, 0F, 0F);

      leg2 = new ModelRenderer(this, 0, 16);

      leg2.addBox(-1F, 0F, -2F, 4, 12, 4);

      leg2.setRotationPoint(3F, 12F, 7F);

      leg2.setTextureSize(64, 32);

      leg2.mirror = true;

      setRotation(leg2, 0F, 0F, 0F);

      leg3 = new ModelRenderer(this, 0, 16);

      leg3.addBox(-3F, 0F, -3F, 4, 12, 4);

      leg3.setRotationPoint(-3F, 12F, -5F);

      leg3.setTextureSize(64, 32);

      leg3.mirror = true;

      setRotation(leg3, 0F, 0F, 0F);

      leg4 = new ModelRenderer(this, 0, 16);

      leg4.addBox(-1F, 0F, -3F, 4, 12, 4);

      leg4.setRotationPoint(3F, 12F, -5F);

      leg4.setTextureSize(64, 32);

      leg4.mirror = true;

      setRotation(leg4, 0F, 0F, 0F);

      Ear1 = new ModelRenderer(this, 22, 0);

      Ear1.addBox(-4F, -5F, -4F, 3, 3, 1);

      Ear1.setRotationPoint(0F, 3F, -5F);

      Ear1.setTextureSize(64, 32);

      Ear1.mirror = true;

      setRotation(Ear1, 0F, 0F, 0F);

      Ear2 = new ModelRenderer(this, 22, 0);

      Ear2.addBox(3F, -5F, -4F, 3, 3, 1);

      Ear2.setRotationPoint(-2F, 3F, -5F);

      Ear2.setTextureSize(64, 32);

      Ear2.mirror = true;

      setRotation(Ear2, 0F, 0F, 0F);

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

  {

    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity );

    head2.render(f5);

    Tail.render(f5);

    head.render(f5);

    body.render(f5);

    leg1.render(f5);

    leg2.render(f5);

    leg3.render(f5);

    leg4.render(f5);

    Ear1.render(f5);

    Ear2.render(f5);

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;

  }

 

  public void setRotationAngles(float f1, float f2, float f3, float f4, float f5, float F6, Entity entity)

  {

      float f6 = (180F / (float)Math.PI);

      this.head.rotateAngleX = f5 / (180F / (float)Math.PI);

      this.head.rotateAngleY = f4 / (180F / (float)Math.PI);

      this.head2.rotateAngleX = f5 / (180F / (float)Math.PI);

      this.head2.rotateAngleY = f4 / (180F / (float)Math.PI);

      this.Ear1.rotateAngleX = f5 / (180F / (float)Math.PI);

      this.Ear1.rotateAngleY = f4 / (180F / (float)Math.PI);

      this.Ear2.rotateAngleX = f5 / (180F / (float)Math.PI);

      this.Ear2.rotateAngleY = f4 / (180F / (float)Math.PI);

     

      this.body.rotateAngleX = ((float)Math.PI / 2F);

     

      this.leg1.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2;

      this.leg2.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float)Math.PI) * 1.4F * f2;

      this.leg3.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float)Math.PI) * 1.4F * f2;

      this.leg4.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2;

  }

 

public boolean isTamed() {

// TODO Auto-generated method stub

return false;

}

 

}

 

 

 

 

would load a picture but not sure how to as when i click the image button it does nothing. I also have a basic understanding of java but I did copy that tameable part as i was not sure how to do that.

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.