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Posted

I have set my mob to be tameable and have set it to have different texture but in my ClientProxy i am missing something and im not sure what it is

 

RenderBear Code

 

 

package com.Oswejo.mobs;

 

import org.lwjgl.opengl.GL11;

 

import com.Oswejo.lib.Refstrings;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.client.renderer.entity.RenderWolf;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.passive.EntitySheep;

import net.minecraft.entity.passive.EntityWolf;

import net.minecraft.util.ResourceLocation;

 

public class RenderBearMob extends RenderLiving {

 

private static final ResourceLocation mobTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear.png");

 

private static final ResourceLocation bearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear.png");

    private static final ResourceLocation tamedBearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_tame.png");

    private static final ResourceLocation anrgyBearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_angry.png");

    private static final ResourceLocation bearCollarTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_collar.png");

    private static final String __OBFID = "CL_00001036";

 

    public RenderBearMob(ModelBase par1, ModelBase par2, float par3)

    {

        super(par1, par3);

        this.setRenderPassModel(par2);

    }

 

    /**

    * Defines what float the third param in setRotationAngles of ModelBase is

    */

    protected float handleRotationFloat(EntityBearMob par1, float par2)

    {

        return par1.getTailRotation();

    }

 

    /**

    * Queries whether should render the specified pass or not.

    */

    protected int shouldRenderPass(EntityBearMob p_77032_1_, int p_77032_2_, float p_77032_3_)

    {

      if (p_77032_2_ == 1 && p_77032_1_.isTamed())

        {

            this.bindTexture(bearCollarTextures);

            int j = p_77032_1_.getCollarColor();

            GL11.glColor3f(EntitySheep.fleeceColorTable[j][0], EntitySheep.fleeceColorTable[j][1], EntitySheep.fleeceColorTable[j][2]);

            return 1;

        }

        else

        {

            return -1;

        }

    }

 

    /**

    * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

    */

    protected ResourceLocation getEntityTexture(EntityBearMob p_110775_1_)

    {

        return p_110775_1_.isTamed() ? tamedBearTextures : (p_110775_1_.isAngry() ? anrgyBearTextures : bearTextures);

    }

 

    /**

    * Queries whether should render the specified pass or not.

    */

    protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)

    {

        return this.shouldRenderPass((EntityBearMob)p_77032_1_, p_77032_2_, p_77032_3_);

    }

 

    /**

    * Defines what float the third param in setRotationAngles of ModelBase is

    */

    protected float handleRotationFloat(EntityLivingBase p_77044_1_, float p_77044_2_)

    {

        return this.handleRotationFloat((EntityBearMob)p_77044_1_, p_77044_2_);

    }

 

    /**

    * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

    */

    protected ResourceLocation getEntityTexture(Entity p_110775_1_)

    {

        return this.getEntityTexture((EntityBearMob)p_110775_1_);

    }

}

 

 

 

 

Client Proxy Code

 

 

 

package com.Oswejo.Main;

 

import com.Oswejo.mobs.Bear;

import com.Oswejo.mobs.EntityBearMob;

import com.Oswejo.mobs.RenderBearMob;

 

import cpw.mods.fml.client.registry.RenderingRegistry;

 

public class ClientProxy extends ServerProxy{

public void registerRenderInfo() {

Object par2;

RenderingRegistry.registerEntityRenderingHandler(EntityBearMob.class, new RenderBearMob(new Bear(), ?, 0));

}

 

public int addArmor(String armor){

return RenderingRegistry.addNewArmourRendererPrefix(armor);

}

}

 

 

 

 

what do i type at the ? to get it to work as it keep setting it to null or i get an error

Posted

1. Why do you have two models on the constructor?

2. You have  private static final String __OBFID = "CL_00001036"; which means that you just copy-pasted minecraft base code. Don't do that i you cannot fully understand the code..

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

I have fixed the problem it was because i was in creative and it wouldn't change texture, but i have another question and this is how could i make my creatures movement more fluid rather than weird also how could i change it hit box as they seem to be miss matched

 

Posted

I have fixed the problem it was because i was in creative and it wouldn't change texture, but i have another question and this is how could i make my creatures movement more fluid rather than weird also how could i change it hit box as they seem to be miss matched

Show your current code for your entity. (+ Do you understand basic java? You should do that to make a mod)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

This is my code for the render bear- my main problem is the nose and ears as they move but look rather weird when they move i will post a pic

 

 

 

 

package com.Oswejo.mobs;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.util.MathHelper;

 

public class Bear extends ModelBase

{

  //fields

    ModelRenderer head2;

    ModelRenderer Tail;

    ModelRenderer head;

    ModelRenderer body;

    ModelRenderer leg1;

    ModelRenderer leg2;

    ModelRenderer leg3;

    ModelRenderer leg4;

    ModelRenderer Ear1;

    ModelRenderer Ear2;

 

  public Bear()

  {

    textureWidth = 64;

    textureHeight = 32;

   

      head2 = new ModelRenderer(this, 52, 0);

      head2.addBox(-1.5F, -2F, -2F, 3, 4, 2);

      head2.setRotationPoint(0F, 6F, -14F);

      head2.setTextureSize(64, 32);

      head2.mirror = true;

      setRotation(head2, 0F, 0F, 0F);

      Tail = new ModelRenderer(this, 52, 7);

      Tail.addBox(-1F, 0F, 0F, 2, 3, 2);

      Tail.setRotationPoint(0F, 2F, 10F);

      Tail.setTextureSize(64, 32);

      Tail.mirror = true;

      setRotation(Tail, 0F, 0F, 0F);

      head = new ModelRenderer(this, 0, 0);

      head.addBox(-4F, -4F, -6F, 8, 8, 6);

      head.setRotationPoint(0F, 4F, -8F);

      head.setTextureSize(64, 32);

      head.mirror = true;

      setRotation(head, 0F, 0F, 0F);

      body = new ModelRenderer(this, 18, 4);

      body.addBox(-6F, -10F, -7F, 12, 18, 10);

      body.setRotationPoint(0F, 5F, 2F);

      body.setTextureSize(64, 32);

      body.mirror = true;

      setRotation(body, 1.570796F, 0F, 0F);

      leg1 = new ModelRenderer(this, 0, 16);

      leg1.addBox(-3F, 0F, -2F, 4, 12, 4);

      leg1.setRotationPoint(-3F, 12F, 7F);

      leg1.setTextureSize(64, 32);

      leg1.mirror = true;

      setRotation(leg1, 0F, 0F, 0F);

      leg2 = new ModelRenderer(this, 0, 16);

      leg2.addBox(-1F, 0F, -2F, 4, 12, 4);

      leg2.setRotationPoint(3F, 12F, 7F);

      leg2.setTextureSize(64, 32);

      leg2.mirror = true;

      setRotation(leg2, 0F, 0F, 0F);

      leg3 = new ModelRenderer(this, 0, 16);

      leg3.addBox(-3F, 0F, -3F, 4, 12, 4);

      leg3.setRotationPoint(-3F, 12F, -5F);

      leg3.setTextureSize(64, 32);

      leg3.mirror = true;

      setRotation(leg3, 0F, 0F, 0F);

      leg4 = new ModelRenderer(this, 0, 16);

      leg4.addBox(-1F, 0F, -3F, 4, 12, 4);

      leg4.setRotationPoint(3F, 12F, -5F);

      leg4.setTextureSize(64, 32);

      leg4.mirror = true;

      setRotation(leg4, 0F, 0F, 0F);

      Ear1 = new ModelRenderer(this, 22, 0);

      Ear1.addBox(-4F, -5F, -4F, 3, 3, 1);

      Ear1.setRotationPoint(0F, 3F, -5F);

      Ear1.setTextureSize(64, 32);

      Ear1.mirror = true;

      setRotation(Ear1, 0F, 0F, 0F);

      Ear2 = new ModelRenderer(this, 22, 0);

      Ear2.addBox(3F, -5F, -4F, 3, 3, 1);

      Ear2.setRotationPoint(-2F, 3F, -5F);

      Ear2.setTextureSize(64, 32);

      Ear2.mirror = true;

      setRotation(Ear2, 0F, 0F, 0F);

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

  {

    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity );

    head2.render(f5);

    Tail.render(f5);

    head.render(f5);

    body.render(f5);

    leg1.render(f5);

    leg2.render(f5);

    leg3.render(f5);

    leg4.render(f5);

    Ear1.render(f5);

    Ear2.render(f5);

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;

  }

 

  public void setRotationAngles(float f1, float f2, float f3, float f4, float f5, float F6, Entity entity)

  {

      float f6 = (180F / (float)Math.PI);

      this.head.rotateAngleX = f5 / (180F / (float)Math.PI);

      this.head.rotateAngleY = f4 / (180F / (float)Math.PI);

      this.head2.rotateAngleX = f5 / (180F / (float)Math.PI);

      this.head2.rotateAngleY = f4 / (180F / (float)Math.PI);

      this.Ear1.rotateAngleX = f5 / (180F / (float)Math.PI);

      this.Ear1.rotateAngleY = f4 / (180F / (float)Math.PI);

      this.Ear2.rotateAngleX = f5 / (180F / (float)Math.PI);

      this.Ear2.rotateAngleY = f4 / (180F / (float)Math.PI);

     

      this.body.rotateAngleX = ((float)Math.PI / 2F);

     

      this.leg1.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2;

      this.leg2.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float)Math.PI) * 1.4F * f2;

      this.leg3.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float)Math.PI) * 1.4F * f2;

      this.leg4.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2;

  }

 

public boolean isTamed() {

// TODO Auto-generated method stub

return false;

}

 

}

 

 

 

 

would load a picture but not sure how to as when i click the image button it does nothing. I also have a basic understanding of java but I did copy that tameable part as i was not sure how to do that.

 

 

 

Posted

So do you have several issues? Then please rephrase those.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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