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This code works perfectly:

 

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However when I overload this method to handle items with metadata they're rendered as cubes (json model file not loading)

 

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Since the first one is working, assets is loading properly etc.

 

The part of log with all the "Loading model..."

 

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I'd think that if "coalage:coal_piece" is OK, then "coalage:colored_coal_black" hould work, but it doesn't.

And getUnlocalizedName method is overloaded and works as I want it to. That's proved by the log

Posted

The ModelBakery.addVariants works great

 

However to load the models I had to use this method:

 

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Because the one I fount to be said correct:

 

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was being called all the time and made a giant mess in the log

Posted
  On 5/29/2015 at 3:03 PM, zlotnleo said:

The ModelBakery.addVariants works great

 

However to load the models I had to use this method:

 

  Reveal hidden contents

 

 

Because the one I fount to be said correct:

 

  Reveal hidden contents

 

was being called all the time and made a giant mess in the log

yeah, that's how it is supposed to work, it's a technique called a 'function object'.  Every time minecraft wants to know what ModelResourceLocation to use for your itemstack, it calls the getModelLocation() you have given it.  So if you put a println in there, it will print every time it's called, which is a lot.  The solution is not to put a println in there.  Or, adding every single variant (like you have done) works too, since there aren't very many.

 

-TGG

 

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