Ms_Raven Posted May 29, 2015 Posted May 29, 2015 I've been trying all day to get this mod to work for a server (it works fine in SP) but during startup it crashed with this: Exception in server tick loop cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP at apocalypse.gadgets.content.Jetpack.<init>(Jetpack.java:31) at apocalypse.gadgets.main.Gadgets.preInit(Gadgets.java:62) I've read that crash happens when trying to load a client mod on a server, but this is not a client mod since it adds items. The line it points to isn't doing anything except loading the texture. Class with the error: public class Jetpack extends ItemArmor { int delay = 0; public static Tab tab = Gadgets.tab; public Jetpack(ArmorMaterial material, int renderIndex, int armourType) { super(material, renderIndex, armourType); this.setCreativeTab(tab); this.canRepair = true; if(armourType == 1) { this.setTextureName(Tools.location("jetpack")); } } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String layer) { if(stack.getItem().equals(Gadgets.jetpack)) { return Tools.location("textures/items/jetpackWorn.png"); } else { return null; } } public boolean hasFuel(EntityPlayer player) { return player.inventory.hasItem(Items.coal); } public void consumeFuel(EntityPlayer player, int rate) { this.delay += 1; if (this.delay > rate) { if (player.inventory.hasItem(Items.coal)) { player.inventory.consumeInventoryItem(Items.coal); } this.delay = 0; } } @Override public void onArmorTick(World world, EntityPlayer player, ItemStack stack) { if (player == null) { return; } ItemStack item = player.inventory.armorItemInSlot(2); if (item != null) { if ((item.getItem() instanceof Jetpack)) { ((Jetpack)item.getItem()).action(player, (int)player.posX, (int)player.posY, (int)player.posZ, true); } } } public void action(EntityPlayer player, int x, int y, int z, boolean key) { Random rand = new Random(); double velx = rand.nextDouble() * 0.05D - 0.025D; double vely = -0.2D; double velz = rand.nextDouble() * 0.05D - 0.025D; if ((Keyboard.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindJump.getKeyCode())) && (hasFuel(player))) { player.motionY = 0.1D; player.jumpMovementFactor = 0.05F; player.worldObj.spawnParticle("flame", player.posX, player.posY-1, player.posZ, velx, vely, velz); player.worldObj.spawnParticle("largesmoke", player.posX, player.posY-1, player.posZ, velx, vely, velz); consumeFuel(player, 10); } if(hasFuel(player)) { player.fallDistance = 0.0F; } } } Main class: @Mod(modid = Gadgets.MODID, version = Gadgets.VERSION) public class Gadgets { public static final String MODID = "gadgets"; public static final String VERSION = "1.0"; @Instance(MODID) public static Gadgets instance; @SidedProxy(clientSide = "apocalypse.gadgets.network.Client", serverSide = "apocalypse.gadgets.network.Server") public static Server server; public static final Tab tab = new Tab("tab"); public static int backpackID = 1; public static Item jetpack, backpack, handgun, bomb, bullet, bullet2, heart; public static Item harbinger, halsSword, swordOfAeons; public static Block bin; @EventHandler public void preInit(FMLPreInitializationEvent event) { server.registerEntityRenderers(); server.registerEvents(); server.registerTiles(); jetpack = new Jetpack(ArmorMaterial.IRON, 4, 1).setUnlocalizedName("jetpack").setTextureName(Tools.location("jetpack")).setCreativeTab(tab); GameRegistry.registerItem(jetpack, "jetpack"); backpack = new Backpack().setUnlocalizedName("backpack").setTextureName(Tools.location("backpack")).setCreativeTab(tab); GameRegistry.registerItem(backpack, "backpack"); handgun = new Handgun().setUnlocalizedName("handgun").setTextureName(Tools.location("handgun")).setCreativeTab(tab); GameRegistry.registerItem(handgun, "handgun"); bomb = new Bomb().setUnlocalizedName("bomb").setTextureName(Tools.location("bomb")).setCreativeTab(tab); GameRegistry.registerItem(bomb, "bomb"); bullet = new Item().setUnlocalizedName("bullet").setTextureName(Tools.location("bullet")).setCreativeTab(tab); GameRegistry.registerItem(bullet, "bullet"); bullet2 = new Item().setUnlocalizedName("bullet2").setTextureName(Tools.location("bullet2")); GameRegistry.registerItem(bullet2, "bullet2"); heart = new Item().setUnlocalizedName("heart").setTextureName(Tools.location("heart")).setCreativeTab(tab); GameRegistry.registerItem(heart, "heart"); harbinger = new Sword("", 600, 8, true, true, Items.emerald, false).setUnlocalizedName("harbinger").setTextureName(Tools.location("harbinger")).setCreativeTab(tab); GameRegistry.registerItem(harbinger, "harbinger"); halsSword = new EnergySword("", 20, 30, true, false, null, true).setUnlocalizedName("halsSword").setTextureName(Tools.location("halsSword")).setCreativeTab(tab); GameRegistry.registerItem(halsSword, "halsSword"); swordOfAeons = new Sword("", 2000, 10, true, true, Items.nether_star, false).setUnlocalizedName("swordOfAeons").setTextureName(Tools.location("swordOfAeons")).setCreativeTab(tab); GameRegistry.registerItem(swordOfAeons, "swordOfAeons"); bin = new TrashBin().setBlockName("bin").setBlockTextureName(Tools.location("bin")).setCreativeTab(tab); GameRegistry.registerBlock(bin, "bin"); GameRegistry.addShapedRecipe(new ItemStack(Gadgets.swordOfAeons), new Object[]{"A ", " B ", " B",'A', Gadgets.harbinger,'B', Items.nether_star,}); GameRegistry.addShapedRecipe(new ItemStack(Gadgets.jetpack), new Object[]{"ABA", "ADA", "CAC",'A', Items.iron_ingot,'B', Items.redstone,'C', Items.blaze_rod,'D', Items.gunpowder}); GameRegistry.addShapedRecipe(new ItemStack(Gadgets.backpack), new Object[]{"AAA", "A A", "AAA",'A', Items.leather}); GameRegistry.addShapedRecipe(new ItemStack(Gadgets.bomb), new Object[]{"AAB", "ACA", "AAA",'A', Items.iron_ingot,'B', Items.string,'C', Items.gunpowder}); GameRegistry.addShapedRecipe(new ItemStack(Gadgets.handgun), new Object[]{"AAB", " CA", " A",'A', Items.iron_ingot,'B', Blocks.lever,'C', Blocks.tripwire_hook}); GameRegistry.addShapedRecipe(new ItemStack(Gadgets.bin), new Object[]{"ABA", "A A", "AAA",'A', Items.iron_ingot,'B', Blocks.trapdoor}); GameRegistry.addSmelting(Items.iron_ingot, new ItemStack(Gadgets.bullet, 3), 0F); int id = Config.getEntityIdStart(); EntityRegistry.registerModEntity(EntityBomb.class, "Bomb", id++, Gadgets.instance, 64, 10, true); EntityRegistry.registerModEntity(ProjectileBullet.class, "Bullet", id++, Gadgets.instance, 64, 10, true); } @EventHandler public void init(FMLInitializationEvent event) { PacketHandler.initPackets(); NetworkRegistry.INSTANCE.registerGuiHandler(instance, server); } @EventHandler public void postInit(FMLPostInitializationEvent event) { MinecraftForge.addGrassSeed(new ItemStack(Gadgets.heart), 1); ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Gadgets.bomb), 1, 2, 3)); ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Gadgets.bullet), 1, 6, 6)); ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Gadgets.harbinger), 1, 1, 1)); ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(Gadgets.halsSword), 1, 1, 1)); } } Why is this happening? 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shadowfacts Posted May 29, 2015 Posted May 29, 2015 It crashes because you're trying to access a client class, EntityClientPlayerMP. Make sure any references to any client-only classes go through your proxy. Side note: Minecraft is a client only class and that will also crash it on a server. To use keybindings on a server you need to create a packet that is sent to the server from the client when the space bar is pressed on the client. Quote Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
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