Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

So I don't know how to create the swords because I used to mod back when it was 1.6, but then I recently just started. After watching a few videos I got blocks and items. The type of classes I used made the block spawn easily and create items easily. Is there a way to make a universal class I guess? Like how the Items are. If so, please leave a comment to help me. Thank you for your time and have a great day :)

You can make a class that acts as the basis for most of your other Item classes, but if by 'universal' you mean only one class for all of your Items, then no, you can't, unless all of your items are boring and don't do anything.

 

You need different classes for different types of behavior. A sword, for example, should extend the vanilla ItemSword class, but a cookie would not make any sense to use that same class.

  • Author

 

Well by universal I mean like my blocks and items class. Here is what they are and a example block and item..

 

Custom Item Class

http://pastebin.com/ASy45u3p

 

Client Proxy

http://pastebin.com/cMD9Gyys

 

This is in the Core class.

public static CustomItem Potassium;

public static CustomBlock Potassium_Ore;

 

Common Proxy

http://pastebin.com/sTC1vKmg

 

Custom Block

http://pastebin.com/fSQMxGji

 

Gen Classes

http://pastebin.com/vJM3VQLm

http://pastebin.com/RgM47eXp

 

 

  • Author

You can make a class that acts as the basis for most of your other Item classes, but if by 'universal' you mean only one class for all of your Items, then no, you can't, unless all of your items are boring and don't do anything.

 

You need different classes for different types of behavior. A sword, for example, should extend the vanilla ItemSword class, but a cookie would not make any sense to use that same class.

 

 

/\ Sorry, this is my first time using these forums so I don't know how they work

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.