Posted June 4, 201510 yr When i open the game, the Tools and armor have no texture, even though i have the textures in my assets. I have other items and they work. does this method of making tools still work in 1.8? public class TutorialItems { public static Item test_item; public static Item gem_1; public static Item gem_pickaxe; public static Item gem_helmet; public static Item gem_chest; public static Item gem_legs; public static Item gem_boots; public static final Item.ToolMaterial gemToolMaterial = EnumHelper.addToolMaterial("gemToolMaterial", 2, 512, 7.0F, 2.0F, 10); public static final ItemArmor.ArmorMaterial gemArmorMaterial = EnumHelper.addArmorMaterial("gemArmorMaterial" , null, 1024,new int[]{5,9,7,5}, 30); public static void init(){ test_item = new Item().setUnlocalizedName("test_item"); gem_1 = new Item().setUnlocalizedName("gem_1"); gem_pickaxe = new ItemGemPickaxe(gemToolMaterial).setUnlocalizedName("gem_pickaxe"); gem_helmet = new ItemGemArmor(gemArmorMaterial, 0, 0).setUnlocalizedName("gem_helmet"); gem_chest = new ItemGemArmor(gemArmorMaterial, 0, 1).setUnlocalizedName("gem_chest"); gem_legs = new ItemGemArmor(gemArmorMaterial, 0, 2).setUnlocalizedName("gem_legs"); gem_boots = new ItemGemArmor(gemArmorMaterial, 0, 3).setUnlocalizedName("gem_boots"); } public static void register() { GameRegistry.registerItem(test_item, test_item.getUnlocalizedName().substring(5)); //"tile.test_item" GameRegistry.registerItem(gem_1, gem_1.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_pickaxe, gem_pickaxe.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_helmet, gem_helmet.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_chest, gem_chest.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_legs, gem_legs.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_boots, gem_boots.getUnlocalizedName().substring(5)); } public static void registerRenders() { registerRender(test_item); registerRender(gem_1); registerRender(gem_pickaxe); registerRender(gem_helmet); registerRender(gem_chest); registerRender(gem_legs); registerRender(gem_boots); } the test_item and gem_1 textures work. This is the ItemGemPickaxe and ItemGemArmor classes: package com.Babuska.items; import net.minecraft.item.ItemArmor; public class ItemGemArmor extends ItemArmor { public ItemGemArmor(ArmorMaterial material, int renderIndex, int armorType) { super(material, renderIndex, armorType); // TODO Auto-generated constructor stub } } package com.Babuska.items; import net.minecraft.item.ItemPickaxe; public class ItemGemPickaxe extends ItemPickaxe { public ItemGemPickaxe(ToolMaterial material) { super(material); } }
June 4, 201510 yr Author Main: package com.Babuska; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import com.Babuska.init.TutorialBlocks; import com.Babuska.init.TutorialItems; import com.Babuska.proxy.CommonProxy; @Mod(modid = References.MOD_ID, name = References.MOD_NAME, version = References.VERSION) public class TutorialMod { @SidedProxy(clientSide = References.CLIENT_PROXY_CLASS, serverSide = References.SERVER_PROXY_CLASS) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event){ TutorialBlocks.init(); TutorialBlocks.register(); TutorialItems.init(); TutorialItems.register(); TutorialItems.recipe(); } @EventHandler public void init(FMLInitializationEvent event){ proxy.registerRenders(); } @EventHandler public void postInit(FMLPostInitializationEvent event){ } } My json is a copy of a dmd pick/armor, with the name changed.
June 4, 201510 yr Author public static void registerRender(Item item) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(References.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory")); } } Ive been folowing tutorials, dont realy know what it does.
June 4, 201510 yr Author Yes, i chaged the named in the jason exactly, and i named the jsons exactly as the item
June 4, 201510 yr Author { "parent": "builtin/generated", "textures": { "layer0": "items/gem_pickaxe" }, "display": { "thirdperson": { "rotation": [ 0, 90, -35 ], "translation": [ 0, 1.25, -3.5 ], "scale": [ 0.85, 0.85, 0.85 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } this is for gem_pickaxe.json and by structure you mean this?? Assets.tm blockstates models
June 4, 201510 yr Author inside models i have blocks and item groups, and inside those i have my jsons i also have a textures package (its inside assets.tm, not models) where i have my armor and pickaxe pngs in items
June 4, 201510 yr Author Thank you diesieben07 for telling me to show jsons, only then i saw something: "layer0": "items/gem_pickaxe" and then i checked my gem item - "layer0": "tm:items/gem_1" and i noticed the tm: before items, i added that to the pickaxe and now it works so thank you
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