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Posted

I read codes of

DimensionManager

and find a field

weakWorldMap

. It's a weak map and when

setWorld

a world object is put in and they are never removed. I doubt whether this would cause memory leak after several loading and unloading operations, since weak maps determine equality by

==

not

.equals

. And want to know what the field used for.

 

That's my question. Any reply would help. Thank you.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

I think it is for checking leaked worlds, which means that the world is not used.

It seems to be for purely debugging purpose.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

  • Author

I think it is for checking leaked worlds, which means that the world is not used.

It seems to be for purely debugging purpose.

 

Thanks.

I found out that since it's a weak map, its values can be released by gc mechanism.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

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