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[SOLVED] [1.7.10] MC init crash help


WARDOGSK93

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anyone know why when i load Minecraft in my development enviroment with my mods it crashes at "Completeing Minecraft Init"

any help would be much appreciated

 

http://gyazo.com/eb0b93c2abd0f359fcf5cdbd468e8813

 

War-Utility | https://github.com/WARDOGSK93/War-Utility

war-Craft  | https://github.com/WARDOGSK93/War-Craft

 

log file | https://gist.github.com/WARDOGSK93/86a2dd7bff512ffb028e

 

*EDIT* i know its my mods cause if i remove them from my dev enviroment MC launches perfectly fine

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So it doesn't actually crash with an error, it just freezes up?

 

What happens if you pause it in your debugger?  What is the code doing?

 

-TGG

do you mean using breakpoints cause i have never used them and dont know how to use them i have just seen them being used sorry

 

*EDIT* sorry for the late reply

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So it doesn't actually crash with an error, it just freezes up?

 

What happens if you pause it in your debugger?  What is the code doing?

 

-TGG

 

nevermind i fixed my error it was apparently a continue state being to fast or something, i just removed it and now minecraft loads perfectly fine

 

this is where my error was

https://github.com/WARDOGSK93/War-Utility/blob/4e65a5da6b7dd5c12ef9fd180af52d210e190f8f/src/main/java/com/dogz/mods/UTIL/Common/Handler/TickHandler.java#L45

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Just to point out - in your ticking classes there is so much pointless stuff. Please consider using real, forge-provided ticking events. You only waste resources doing it your way.

 

@SubscribeEvent
public void onPlayerTick(TickEvent.PlayerTickEvent event)
{
// do stuff for every player.
event.player.doStuff();
}

1.7.10 is no longer supported by forge, you are on your own.

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Just to point out - in your ticking classes there is so much pointless stuff. Please consider using real, forge-provided ticking events. You only waste resources doing it your way.

 

@SubscribeEvent
public void onPlayerTick(TickEvent.PlayerTickEvent event)
{
// do stuff for every player.
event.player.doStuff();
}

 

yeah im gonna change that now, might have just been whar i was coding before my mc mod but it felt right at the time

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