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[1.8][Solved!] ItemStack cannot be resolved to a type


psgarsenal

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Hi everyone!

 

I just started following some tutorials about mod creation, but there comes a problem: while trying to declare a recipe, Eclipse shows me an error at line 27:

"ItemStack cannot be resolved to a type"

 

The code:

 

package com.psg.test;

import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

@Mod(modid = test.MODID, version = test.VERSION)
public class test
{
    public static final String MODID = "psgarsenal_test";
    public static final String VERSION = "0.1";
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	GameRegistry.addRecipe(new ItemStack(Blocks.hay_block),
    			"AAA",
    			"AAA",
    			"AAA",
    			'A', Items.cookie);
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    	
    }
}

 

 

I'm using windows 8 64 bits, Eclipse 4.4.2 64 bits, and the latest release of forge 1.8.

 

I was thinking about a missing import?

Anyway, thanks for reading!

Sorry if I made any mistakes in my post ~

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Hi everyone!

 

I just started following some tutorials about mod creation, but there comes a problem: while trying to declare a recipe, Eclipse shows me an error at line 27:

"ItemStack cannot be resolved to a type"

 

The code:

 

package com.psg.test;

import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

@Mod(modid = test.MODID, version = test.VERSION)
public class test
{
    public static final String MODID = "psgarsenal_test";
    public static final String VERSION = "0.1";
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	GameRegistry.addRecipe(new ItemStack(Blocks.hay_block),
    			"AAA",
    			"AAA",
    			"AAA",
    			'A', Items.cookie);
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    	
    }
}

 

 

I'm using windows 8 64 bits, Eclipse 4.4.2 64 bits, and the latest release of forge 1.8.

 

I was thinking about a missing import?

Anyway, thanks for reading!

 

try doing this

GameRegistry.addShapedRecipe(new ItemStack(Blocks.hay_block), new Object[] { "AAA", "AAA", "AAA", 'A', Items.cookie });

 

instead of

GameRegistry.addRecipe(new ItemStack(Blocks.hay_block),
    			"AAA",
    			"AAA",
    			"AAA",
    			'A', Items.cookie);

 

//For recipes that require items in a certain order
GameRegistry.addShapedRecipe(ItemStack outputStack, Object... inputs);

//For recipes that are done in a furnace
GameRegistry.addSmelting(ItemStack inputStack, ItemStack outputStack, float expReward);

//For recipes that can be placed any where in the crafting grid
GameRegistry.addShapelessRecipe(ItemStack outputStack, Object... inputs);

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Works, but I still have the same error: "ItemStack cannot be resolved to a type"  :-\

Edit: Now works! had to import: "import net.minecraft.item.ItemStack;"

Thanks a lot for helping!

 

yeah i miss read your post i thought you were having issues with the Object[] {} part not the ItemStack part

since your using Eclipse if you get and error to do with a class just hit CTRl + SHIFT + O to auto import all missing classes

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