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Posted

It is still happening till now.

 

When you are loading up the world, and if you are extremely unlucky to encounter this bug, the log tells you that you have entered a single-player world, but the GUI brings you back to the title screen.

Then when you tries to reload by re-entering the target world, the game unloads the world and loads it back! Usually you may be sent back to the original spawn-point...

Posted

I know this behavior too. I think this should be on bug report.

(Or is this intended feature? I want to know)

 

Anyway, the mechanism would be in calling Minecraft#displayGuiScreen(null);

  while world is not loaded so Minecraft#theWorld is null.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

It isnt any bug.

The logs still output normally, for example:

 

Loading world: How-many%

Player has joined the world

 

and then it brings me back.

So is it problem with your mod? Then you should describe what your mod does.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

I'll just note that I too had this issue (on 1.8). In my dev - randomly (but seriously - it was like few times, 0.1% to happen).

I don't know why but I always felt like it was internet fault. Whenever that happened (very rare) - I was downloading something and had huge lag, almost couldnt login into game (mojang auth was taking about 10sec).

 

So just saying - it might be forge/mc fault.

1.7.10 is no longer supported by forge, you are on your own.

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MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; 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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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