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Posted

I did, its not working when i do it like the following:

 

@SubscribeEvent

public void renderPlayer(RenderPlayerEvent.Post e) {

if (e.entityPlayer.riddenByEntity instanceof EntityBaby) {

e.renderer.modelBipedMain.bipedLeftArm.rotateAngleX = 90;

}

}

 

PS: After this did not work in the normal EventHandler, i tried putting it in the ClientProxy, but this didn't work too.

Posted

Maybe if you showed us the code, we could actually help you...

If my post helped you, please press that "Thank You"-button to show your appreciation.

 

Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding!

 

Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.

Posted

Hi

If you would like to use this (you probably would want to if you cannot modify the vanilla render itself), the RenderPlayerAPI is excellent for rendering the third person player by not event using much code at all. Just add the API to your referenced jars and register a new RenderPlayerBase (you'll understand what that means when you visit the link I'll provide for the API). The only downside to using this is that when releasing your mod you must have the user to install the RenderPlayerAPI mod along with yours. If you don't mind that and want an easy way to obtain the render for the third person player check the mod out here:

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1283669-render-player-api

 

If you have decided to use the API, check this out:

 

This is done by doing this with the API of course.

 

Create a new class to call your renders:

public class CustomRenderPlayer extends ModelPlayerBase
{

    public CustomRenderPlayer(ModelPlayerAPI par1ModelPlayerAPI) 
    {
super(par1ModelPlayerAPI);
    }

    @Override
    public void setRotationAngles(float paramFloat1, float paramFloat2, float paramFloat3, float paramFloat4, float paramFloat5, float paramFloat6, net.minecraft.entity.Entity paramEntity)
    {
        this.modelPlayer.bipedRightArm.rotateAngleX = 90.0F;
    }

}

 

Register this class in your client proxy:

public class ClientProxy extends CommonProxy
{
    @Override
    public void registerRenderers() 
    {
        ModelPlayerAPI.register(YourMod.MOD_ID, YourCustomRenderPlayerClass.class);
    }

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

Posted

WORKS GREAT :) :) :) Do you know how to change the players texture i did it in get Resourcelocation but i can't find it :P

Glad its working! To change the texture, refer to the API's page on the MinecraftForum in the link provided and look at the example. If you still can't seem to get it let me know and I'll do my best!

Refer to the "Example" section on the page.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1283669-render-player-api

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

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